Today the final tally is in with a REMARKABLE discovery:
I took my previous measurements while my pet civ the Lentzlandians were at war with all the major civs. Sunday morning I contacted all the major civs and bought peace for the Lentz with them. After everybody made peace 2 incredible things happened:
1) The Lentz (which previously had been building ships stopped doing so and established trade with my civ at relations friendly) ...
This caused my military production to immediately fall from 299mp per turn to 260mp per turn!!! My current stats are now as follows:
World: Lentzlandian II barren PQ15 100% barren colonization researched
population: 7B
military production: 260 [with 44 from factories, 194 from abilities/bonuses at 1/2 charge, 22 from social production.]
research: 11, approval 100, income: 137bc, spending: 87bc, maintenance: 19bc
Improvements are as follows:
FDC,CEC,QPS,SP,8BF,1 SE,Ecap
Korx abilities are as follows:
economy +157%,morale +219%,social production +60%,military production +50%, research +129%, trade +170%, interest +25%,routes +20%.
Summary:
maintenance 19bc, food 6 mt/wk, economic bonus +75%, industry bonus +100%, influence bonus +5%, research 10tp,morale bonus +25%, food production bonus +25%.
Details:
Starbase production/research bonus +384%, morale bonus +25%, economic bonus +75%, food production 7 mt/wk, military production 66mp, social production 0, research 2 tp.
empire wise the Korx have 27 worlds with 4206bc from taxes, 3992bc from trade, 40bc from tribute, 2125bc from tourism, 282bc from economic treaties, for a total income of 10645 with the following relevent expenses:
starbase maintenance 265bc, bonus production 775bc, and a total cost of 3944bc per turn.
As you can now see, the numbers jive now ... meaning the unaccounted bonus production was generated from my pet civ the Lentz during their battle with the major AIs. This is surely an exploitable production bug since it now seems obvious that the bonus production the Lentz was generating was being added directly to my civ worlds with in the economic starbase area of influence. Ineffect they were underwriting my production costs, which would explain why the additional free bonus production evaporated when they stopped building ships!!!
My previous thoughts that this was somehow a basic factory issue are probably wrong and instaed are likely due to this bug I discovered.
Has ANYONE ELSE duplicated this effect yet?