Hey guys, I'd just like to share with you a new strat I've been working on.
Basically it's a ridiculously powerful colony rush which gets 3 speed colony ships which take only 1 turn to build within 5 turns of the game (as well as 2 turn constructor ships which you build once your homeworld population starts to get low).
The way I do this is by picking +2 speed and then using SMALL hulls to build my colony ships with NO ENGINES.
The hardest part of this strategy is you need to get 70 military production on your homeworld in order to get these things to build in 1 turn. Seasoned players will know that this is by no means unachievable, any race which starts with Xeno Industrial theory will find it rather easy even without any manufacturing tiles on your homeworld.
Lets try this out and see what happens:
* I set the galaxy size is large, with planets, stars and habitable planets set to abundant.
* Asteroids and Anomolies set to rare because I didn't want any unfair advantage due to luck.
* Minor Civs set to random, tech rate to normal, everything else default.
* Difficulty was set to Masochistic with 5 AIs opponents.
I decided to pick Krynn, obviously because they're one of the races which starts with Xeno Industrial theory but mostly I haven't tried them before. The krynn start with 9 points so after picking +2 speed for 8 I went with +10 morale for my remaining point, chooseing Fedaralists for my party.

Starting out you can see I'm wedged between the Drengings and Drath, but this turns out to be not too much of a problem. I decide to colonise my secondary planet right away and set it building market centres (this rush will be very taxing on economy and nearly every world you colonise at first should be an economic world, make sure you grab colonists from your homeworld so your pop grows)


With a combination of 100% social spending and rush buying, I'm able to fill up my homeworld with factories within 5 turns. As you can see, there is plenty of production to produce colony ships in 1 turn without a problem
Setting military spending to 1% and social to 99% I'm able to build up my colonised worlds while still producing colony ships in 1 turn on my homeworld.
Scouting around I can see there are several colonisable worlds nearby and I decide to rush the worlds near the drengin and hopefully try to steal them before they can.
End part 1, part 2 to follow.