And thats the only way I could see them being remotely useful... they'd need to have their own sensor systems and hyperdrives, making them fairly expensive as a great many would be needed in a sector in order to deal sufficient damage and remain relevant. Even then, wouldn't the ship they're attacking have a very good shot at destroying them, even if the huge challenge of detecting, intercepting, and then accurately guiding the explosive to a target that is a tiny blip in the vastness of space were overcome.
They don't need to be particularly dangerous to be useful. If mine laying was cheap enough and flexible enough, you could do things like:
- Set them to attack any ship with a weapons level above X.
- Set them to allow but slow any ship of non-allied factions.
- Help route attackers where you want with a well placed minefield.
- Stake out a claim on those class 15 barren worlds and class 26 radioactive worlds scattered all over your empire at the start of the game.
- If a minefield has a small radar footprint for you to see, it allows you to police your border a bit better.
- A fast enough ship should be able to blow through a minfield unharmed and possibly even undetected if it moves far enough on it's turn. Higher quality mines could have higher caps on what speed ships they can detect and what speed ships they can intercept.
- Different and potentially more expensive types of mines can be multiuse things that have beam/missile/projectile type weapons mounted on them.
- Spys could temporarily disable individual mines or small areas of minefields.
Granted they are likely more of a GC3 or future expansion type of thing, but they would probably add a lot.