Not to be a pest here Cari, but are you basically saying that the bottom line is it is all about the RAM when it comes to this game (aside from graphics cards of course). If so then I would assume that the root of my problem is 'probably' due to only having one gig of RAM, regardless of what I set virtual to, and that I like to play with gigantic galaxies, usually fully loaded, with all bells and whistles.
And if so then is it safe to assume that there are some occasions when there may be a heavy RAM draw/use that maybe a debug wouldn't pick up? Sorry if I am not being very clear... trying to think of how to word it.
My main development box is a P-3ghz (single core), ATI 9800 Pro, with 2 gigs of RAM. Not exactly top of the line.
With 1 gig of RAM, it should still be relatively okay if you have a good video card.
But yea, on the largest galaxies, it's going to use a lot of RAM. That's why most games have such small playing fields.
We could either penalize everyone by just not having gigantic galaxies or we could put the power in the hands of players to decide their level of comfort.
Games like Supreme Commander have gotten a lot of attention because of the "Scale" of the maps. But a gigantic galaxy in GalCiv II is something like 200 million square pixels in size. You're talking about potentially a LOT of stuff.
I might also point out -- there's no unit limit in GalCiv.