Originally posted in the Modding section but this may be a bug so thought I should post here. Sorry for the spam. (https://forums.galciv2.com/?forumid=348&aid=146328)
I've run into an issue with the ship styles. I created a new mod which only has GC2Ships.xml, GC2Types.xml, and the ShipStyles folder copied from the DarkAvatar/Data/English folder. When I start a new game as humans and then edit the default scout it fails to find the ship hull after saving the changes. In the ship preview screen I get the SO_Small_0 hull with the components stuck at odd places. If I save then load the save game all ships go from using the terran style to torian style. If I do a new game the changed scout appears correctly. Opening the shipcfg does show its using the correct hull model. I just did a new install of DL and DA (both downloaded via the Stardock Central Total Gaming utility) and I'm using version 1.50.094. Disabling mods fixes the issue as does creating a mod without using GC2Ships.xml.
Any thoughts are greatly appreciated.
I enabled debugging.
In the debug.err I see the following but have no idea how to fix it:
Debug Message: Parsing screens\CustomShipStyleWnd.dxpack
*DEBUG ERROR: ***CustomShipStyleWnd: Unknown edit field ShipList_List_Entry type: CustomListEntry ***
*DEBUG ERROR: ***CustomShipStyleWnd: Unknown edit field ShipList_Avalible_List_Entry type: CustomListEntry ***
Debug Message: WARNING: GetShipStylePrefix called for civ and civ has no ship style
Debug Message: LoadHardpointsFromPrefsFile failed to load ship config file: ./Data/ShipCfg/\(null)_ColonyShip.shipcfg
Debug Message: Creating Galaxy
Entire debug.err is with original post (https://forums.galciv2.com/?forumid=348&aid=146328)