you should notice that a blank custom race starts out with Logistics +6. So you are getting something for free(in terms of points).
Um, yeah...check the stats for every other race...every race gets at least +6 logistics, if not more...its a wash.
My custom races far outfight the ai ones. I find it harder to use the Stock races then a custom. because with custom race I can fill the parts that I lack in game with bonuses.
Um...you know that each "stock" race gets 8 to 10 points to dump on TOP of the liberal bonuses they already have, right? Theres no reason you cant also fill in the gaps on a stock race, AND far exceed the maximum possible value in any given stat of a custom race by dumping bonus points on top of a stock race's inherent bonus. Not to mention the inherent bonuses that some stock races get that cant be replicated via the custom system at all ( miniaturization,excessive loyalty) that frequrently add up to more than the 5 extra points in the CR system. You cant even come remotely close to recreating the Yor with the custom race system.
Given the generous inherent bonuses and superior starting tech spread( most of which CANNOT be recreated via custom race creation) a Canned race gets, its not clear why some of them get bonus points at all, in comparison to a custom race.
The custom races get the shaft. I find this strange, considering stardock seems to understand the value of in-game player customization in almost every other area, but they dont seem to understand that player might want to create their own custom race (which honestly youre foolish to do so under the current system).
Its hard to make a sweeping statement about this, because all the stock races are not even close to being balanced amongst themselves, let alone with custom races. Stardocks never made any claim to the races being balanced, but it seems odd that in a factional game that at least a token attempt to balance the factions isnt made. Wouldnt it just make more sense from a gameplay standpoint to build your race creation system first, figure out what # of extra abilities should be given to a stock race to keep them appealing next to a freely made custom race, and construct all your races from that system? There would at least be some measure of parity. But the game's stock races are all created in totally arbitrary fashion.
To be fair, not being able to acheive as high of a bonus in an area is probably a fair trade-off for being able to precisely choose the bonuses ...flexibility is a bonus in its own right. This argument, though, is somewhat diminished by the fact theres already probably a stock race with a stat template close to what you want for your custom race in which youd get all those bonuses you wanted, and then some, with the bonus points. Youre probably not going to be able to make a stat arrangement thats so radically different from one of the canned races thats you dont still come out further ahead using an existing race.
Where Custom Races really get the shaft is with starting techs. The stock races are not required to buy the pre requisite techs with their starting techs and are able to leapfrog ahead. Custom races are severely gimped by comparison in the early game because of their (un)availiable techs.
I wouldnt even ask for MORE points to buy starting techs with...but if custom races were even just allowed to spot-buy techs at the start without having to buy the pre reqs, like the stock races, I would just about call the custom race system fair, or at least tolerable.
Furthermore, unused stat bonus points should be tranferable in some fashion to the Tech buying screen, and vice versa. Because of the non-standard costs of the techs, you can sometimes not be able to use all your alloted "points".
Just to toot my own horn here, heres a post I made suggesting that for flavor and game balance, the stock races be given racial "flaws" as well, to balance out their superiority to "from scratch" races:
WWW Link