|Hopefully you'll do GFX for all other planets eventually too... |
planets that can be upgraded graphically will be addressed.
However, the random "habital" worlds are just that, randomly generated by the game. They don't use actual images for their surfaces. Instead they use their Raw terrain maps. At this time, raw terrain map sizes cannot be changed, so all of the random habitable worlds will still have the same set of random terrain.
|What about the habitable worlds? Will those receive this treatment too? I'm thinking it may look weird having a new PQ0 planet next to a PQ14.|
Agian, because of the way the game randomly generates the habitable worlds, there's no way to define what they will look like, but they will still have the same set of varied raw terrain generated by the game (which is enhanced in DA).
However, they will take advantage of the new high resolution cloud textures and city light textures of the mod, as well as the new high resolution moons and rings.
Trust me, even tho the textures of the habitable worlds can't be changed, the mod breathes new life into their look and feel. Habitable worlds stand out like glistening gems in a sea of dead space
. And also remember there are many different types of habitable worlds in DA, so there is a lot of new color variation. But like i said, the mod will enhance EVERY aspect of a planet that can be enhanced.
|So, I'm guessing this is DA compatible, right?|
Not only is it compatible with Dark Avatar, it's designed specifically for Dark Avatar.