I’m halfway through my first suicidal game (max difficulty) on huge with max major and minors and am winning (I think.) Just so you know what you’re getting into here, I am a old school Civ and Galciv player. I know how to exploit cheese and I’m not afraid to do it. You will notice that I reload many times in this game. If this playstyle sounds like something that bothers you, don’t bother reading
My game to date:
I restarted until I found a corner with three minor races nearby but no majors. I love minors. Good trading to start and good expansion later. I usually prefer to start in the middle, but I have found it to be impossible to get any decent colonization footprint at suicidal difficulty. The AI sends colonizers towards you on turn one. I go crazy doing a breakneck colony rush to get a decent footprint. Overall I have about 12 worlds total. I’m on a business trip and can’t look at reloads. If I was home I’d be playing, not writing about it!
I am lucky or have just been persistent in my restarting. I colonize two worlds with 700% prod tiles and two worlds with 700% research tiles. I do some cheap reloading as I colonize the PQ 12, 700% research bonus tile world to generate a 57% research bonus. This will be my tech capital. The other bonus tile worlds get similar bonuses. I find a PQ 26 world in the very corner which will eventually be my economic capital. Unfortunately it is out of range with my fast colonization ships. I create a long range colonizer and send him on his way. Many turns later I will upgrade this ship in flight to beat the Drath to this world as they will send a technologically advanced colonizer towards this planet also.
I was able to trade for the two colonization techs which applied to the majority of unique environments in my area. I have contact with Korx and the Drath who are my nearest neighbors and three minors. The Drath and Korx each manage to colonize a planet within the star clusters I consider to be "mine." (As an aside, although my influence will eventually be pretty overwhelming, these planets never seem close to flipping. The influence dynamics must be unfavorable at suicidal.)
When the dust settles I have two military resource starbases and one morale. There are two tech and one econ resources within my sphere of influence, but the AI must have sent constructors there within the first few moves of the game. I have no chance to grab them.
I’m playing as a human and have had a lot of success at lower difficulties abusing diplomacy/trading strategies. I try the same this time. I build diplomatic translators but run into trouble when the Korx build the Galactic Bazaar. They must have started building it on turn one since they start with the Master Trader tech. This throws me for a bit of a loop as I consider the Bazaar to be overpowered and absolutely necessary for my diplo/trade cheese. I spend a good amount of time thinking about this. I consider either just letting them have it or conquering them later. I decide that the Bazaar is essential for my strategy.
Several reloads later and after a heroic effort to obtain the Master Trader tech via trading I buy the Bazaar outright the turn before they build it. This obviously turbocharges my trading strategy, particularly given that I have it at an extremely early point in the game. On the downside, my economy is now hamstrung by 119 BC payments. My flagship falls into a wormhole and quickly gives me contact with five other civs which helps multiply the benefits of my trade cheese.
Everyone loves me except the Korx. Perhaps this is because I essentially stole the Bazaar from them. They declare war. I screw around for a bit since they are a good distance away and don’t seem to be too strong militarily. I have very little military to speak of. I build three medium hull ships with nano rippers and nine movement. I prefer the movement bonus as it gives me a better chance at intercepting marauders in wars like this and I have a pretty decent tech advantage over them. I take the one Korx planet in my footprint which started as a PQ 2 but is secretly a PQ 11 or so with my tech level.
I run into major trouble when I encounter the "war has expanded" event. The Drath have been close until now. In fact, two turns ago, they gave me warships to use against the Korx. But with this event they declare war and suddenly hate me. As I’ve already noted, I’m obviously not afraid of a cheap reload, but I decide to play it out. This will prove to be a mistake at suicidal difficulty. The Drath mop me up militarily. And they ***will not*** make peace. I try everything over the next few days of gameplay. Equally problematic is that all civs cancel their trade with me which kills my economy.
Several days and many hours later I will reload to this point and make peace with Korx to prevent this event. When I reload I start asking all civs to declare war on the Drath. Not many take the bait, but I will persist with this over the rest of the game. I have identified the Drath as (for the moment) my greatest threat. They are relatively close, and have a strong military and strongest economy.
I am able to trade for one econ treaty and about five research treaties. Although I’d prefer the econ treaties, the AI seems to value them more highly than research. Somewhat ominously the Drath will never consider giving me a treaty despite the fact that we are by turns either friendly or close.
I conquer all three minors in my area with my three medium hull ships. I have actually delayed this conquest to give them a chance to build something worthwhile. They all have economic capitals. Yum.
I have run my economy at 100% for most of the game primarily off the cash generated by abusing tech trading (particularly the colonization techs to the minors who never colonize. I’ve commented on this elsewhere but in my opinion this needs balancing.) I’m getting my morale up also and am running at 81% taxation with 80% approval. I run into that thing where increasing my taxation even just 1% higher drops my approval from 80% to 1%. I’ve never been sure if this is a bug or intended or if there is a game dynamic I'm missing. At any rate, my economy is starting to run green which is a good thing.
I feel like I’m in a pretty good position. I have built most of the major trade goods (and traded for the others) and have all the galactic achievements. I am #1 for influence and population. I am close to the top for industry and slightly below average for tech and economy. (Although I am definitely number one if you consider the absolute number of techs owned.) I am down in the basement for military.
I’d have to look again at a savegame, but I’d guess that we’re maybe 40% of the way through the tech tree. My only really high level techs are star federation and industrial sector. (I was very careful about timing the development of industrial sector.) I have chosen neutral ethics and have neutrality learning centers in place on most worlds.
I’m trying to decide my endgame strategy. Influence is an option, but conquest is the most fun for me. Perhaps when I return home tomorrow I’ll put up the battle standards and convert my quiet little civilization to an aggressive, fascist war machine.
Thanks for reading. And thanks to the GalCiv developers. I agree with some of the criticisms and suggestions that others have posted, but overall it’s a great game and a great expansion.