they get the speical weapons(sub-space cannon ro whatever that gives it +7 beam) to fight with PLUS the module that adds +1 to all attack scores |

But what if this starbase is attacked by a fleet with combined attack and defense scores of over a thousand, which is possible. The ships of this fleet would probably use +7 beams just to clean space debris from their hulls.
Ok, enough smart talk, I would like starbase defenses to scale with ship capabilities, but they don't. I agree with Yamota on a lot of his points actually, turrets, ranges, formations, it all sounds great. I'm not sure about the heroes. As well as the 'tactical combat', it could be a great addition to a game, but I'm not sure if this game needs it. I would be perfectly happy just watching the battles if there are some interesting features to raise it above watching dice rolling. I think Stardock has done a great job already, and I hope that it's possible to remove at least the current glitches.
Starwars Empire at War has great space battles, even though the game was very simplistic and I was dissapointed everytime I played it. But it took me a long time to put it away, because the space battles besides looking awesome looked just very 'decent', things that were happening (fighters vs capital ships, big and small weapons, targeting features) made sense, creating its own realism. I think Galciv can achieve this too, I hope it will.