hmmm...
The philosophy behind the re-development of the AI for DA, was based on the feedback we all gave.
It was made clear in the early stages that the AI would only take hostile actions when it was beneficial for it to do so, or at least, where there was no serious risk to it's own goals.
Hence, attacking an unprotected colony ship, purely on the premise of opportunity, would be considered in as much depth as attacking a planet.
All decisions will now be analysed by the AI.
It will 'weigh up' the consequence of oppotunism, just as it would 'weigh-up' any other hostile act.
This adds a layer of perception for the human player about decisions made by the AI.
If it turned out that it did in fact destroy a colony ship with a fighter, you can now be pretty certain that the AI has considered the consequenses, and is prepared to deal with even the most serious escalation.
Of course, this could be a bluff (and where the AI racial traits come in) but...
For those of us that like to RP our games, some welcome 'critical decision gates' that up to now, at least for me, have been rather predictable are introduced.
Well, that's my take on it.