* maintenance on ships getting high as my fleet gets big
Bingo!!!!
Ship maintenance is the largest expense you during times of war. You need to develop a robust economy and a substantial warchest should you decide to go to war. I only played GalCiv 2 twice (currently on 2nd game) my advice is as follows:
1. Dump your imperial economy ASAP. Starting with a Republic you get a 10% bonus to your economy. A Democracy will give you +20%. The Federation will give you +30%.
2. Research technologies that allows you to build better factories and economic centers.
3. Populate as many PQ10 planets or higher. Never place more than one 2 farms on a planet for a population cap of 18 billion people. The next stop is 24 billion people with a 3rd farm you will need too many enterment structures to keep your approval above 70%.
EDIT: Build two of the most advanced farms you can research on non-bonus tiles will give you a max population cap of 20B people. Three will boost that to 27B, you don't want that many people.
4. If someone proposes that every race switch over to a Star Federation type government, vote yes.
5. While it may be good to have planets devoted to manufacturing or economics, I think it's best for most of your planets to be a combination of the two so that you can see how well each planet is doing in your Colony Screen View. Don't forget to throw in a Science lab or two either.
6. If the random event "Economic Boon" happens then take advantage of that to quickly build structures and save money as well. You can dramatically increase your treasury during this time.
7. If you can keep a minimal fleet of ships then do so. That way your fleet will not sap too much of your weekly income. I go down the "defenseless" route. I absolutely have no armed ship. The closest thing to any type of warship I have is the default flagship and a couple of unarmed scouts. It is the year 2230 (5th year) in my current game on the "challenging level" (above normal) and I still have no armed fleet whatsoever.
8. When designing your ships, be aware of the maintenance cost. That can quickly drain away your income. Even though economy is very robust and I have a huge warchest, I try keep the design of each planetary defensive ship to no more than 30 credits per week. I also try to design capital ships with no more than 100 credit maintenance. Note, I said design. I haven't built anything yet. Soon though, very soon.
9. Look at your empire expenses every now and then adjust your taxes accordingly to maintain income every week. Don't set it too high or your approval rating will drop. I currently have my hax rate at 43%.
10. Forgot to mention this before. Set the galaxy to huge. The more planets, the more income. But the game can take longer to finish. That's the way I like it.
11. Don't forget trade income either. If you trade with a race they are less likely to attack you.
I'm sure I'll pick up some more nuiances about the game as I play it more.