Well, it has been a while since anyone posted on this thread, but I thought I'd give it a stab.
Naturally, I have had slightly different experiences with the AI personalities than the other posters here. I agree that human personality MUST play a significant role in determining behavior. I love how the personality of each AI unfolds during a game, until, by mid-game, you usually have your list of loves, hates, and must wipe from the universe races. What especially tickles me is that, very often, the lannguage the AIs use when talking to you is a good clue to how the AI player is likely to react to you. I have to second the notion that evil races seem to make stronger allies. Who'd 'a' thunk it? Another weird thing: often one or two races become "superpowers" early in the game, and there are some that tend to be minor powers. Weird.
I always play a custom race, and I am usually neutral or evil. Here's my breakdown:
Yor: By far my favorite AI to talk to. I love being called "talking meat!" These guys are very straightforward: if they like you, they'll follow you to the end of the universe. If they don't like you, they'll make it clear. I like to know where I stand. And yes, N-1, I DO want to see the collection of skulls over your flame pit!
Drenigin: Less trustworthy, but if you are a Super Diplomat, they are great. They are so weak diplomatically, they will do whatever you want them to, and they pay top credits for whatever you want to seel them. I've had them bully me, but I've found that if you pay them what they ask, it makes them like you more. Don't call it a bribe, call it an investment. They'll back you up, if you need it.
Korath: Same as Drenigin, but maybe a little more trustworthy. Hey, "evil" doesn't mean evil to your friends!
Korx: I disagree with the assertion that they are useless. I've actually seen them take on the Yor and do pretty well. These guys are almost always "minor" powers in my games. They will ally up with you FAST if you trade with them, which is good for an early economic treaty. On the other hand, they will sometimes withhold their really advanced techs for very little reason. They don't change their minds about you quickly, and they just don't seem to care what you do, as long as money is coming their way. On the other hand, no, they aren't the biggest threat on the block.
Krynn: I hate these guys. They almost always begin by acting quite decently, then suddenly turn on me. And they won't make peace. You can't spy on them, you can't stop them, it really sucks. Good thing they aren't all that good at fighting! These guys often become early superpowers in my games.
Thalans: Another early superpower. These guys expand like there is no tomorrow. They too will turn on you quickly as well. I don't like them, but I don't hate them. If you can ally with them (not especially hard, but not especially easy), they can be useful.
Drath: The evil "good" race. I hate them. They ALWAYS want to attack me. They ALWAYS bully me. I hate them. Make them stop. Fortunately, they often don't last long in my games. Drath "Remnant"... I like that. I hate them.
Terrans: Not really useless, but often just a minor race. They tend to stick it out for the long run in my games, and they can make pretty decent allies. Not great, they will hold out on you with the high tech techs (making you pay a HUGE amount). War with the Terrans is not really much of a threat. They are, however, quick to support you in a war, even if it is for their own gain.
Arceans: Don't trust them. They're animals. Ok, not really, but I'm gonna show them who is the "cheese eating surrender-monkey!" Condescending, holier-than-thou, unwilling to trade advanced techs, always holding out for more money, rarely if ever coming to your aid, and quick to make peace when they are losing. Also quick to cosey up to you when you are winning. Really, who is the surrender monkey, I ask you? These guys occasionally become an early superpower (at least they did in GC2). They are often very powerful, and they tend to have some depth to their military infrastructure (i.e., hard to take over).
Altarians: Ooooooh, I hate them. I suspect they are behind all of the big galactic meetings that decide to wipe me out. They really are quick to attack if they perceive weakness. They are almost completely untrustworthy. They will, however, trade tech, which can be pretty important. Good riddance to the Altarians.
Yor: Worthless plucked parrots. They talk all lovely-dovey, but they aren't, really. They can be pretty agressive. Reasonably trustable if you are on their good side. I don't like them, but it is peersonal. Generally ok for trade, not particularly threating, but they can put up a good fight later in the game. If you let them stick around.
Iconians: Almost as holier-than-thou as the Arceans, worse for holding out you vis-a-vis trading high technology, very likely to become an early superpower. Catch them before this if you want to be their ally. I don't like them, but they aren't too insulting. Not the best warriors either.
Also, I hate the Paulos and the Akillians. Both very snotty and hard to get tech from. Love the Dark Yor... very agreeable guys. Lentzlandians... not so great, not so bad.
Anybody disagree?