This is something that I realized about the last beta (2b) : Since each weapon damage is computed independantly, and damage is rolled with a minimum of one (damage = 1 to attack), then ships armed only with lasers (or one of the others 1-attack weapons) will always does their maximum damage against non-defended ships.
With the previous system (DL), it would inflict a random damage from 1 to its total attack.
Am I the only one bothered by this? This problem remove chance from the equation in the early battles and also unbalance greatly early weapons (2 lasers is 50% stronger than 1 stinger).
My solution to this would be to make the damage roll from 0 instead of 1 (damage = 0 to attack), except for the last weapon of the ship, where the damage roll would still start from 1 (giving a minimum of 1 damage for any attack against non-defended ship).