Hi there,
After a few weeks of lurking (and just a few weeks of playing the game) I decided to make my first post.
I've been fiddling about with some different strategies posted here, and am now looking for something else then the regular, after finishing my current game.
I'm planning on playing a costum race with abilities and starting techs in the influence/diplomacy, trade and cultural influence area.
My idea would be to colonise a few planets to start with and then advance techs as soon as possible to get the head start economical by means of trade and econ starbases. After that I plan on building fleets of constructors to get influence starbases up and running as soon as possible and basically conquer planets by influence (in my current game its rather succesfull with only 1 influence base with all the diplomacy and xeno cultural modules). The idea is to park 10+ constructors (with some decent engines) in one spot and have an instant 300+ IP's in one go.
Now I am wondering how starbases tend to withstand assaults. Do the defensive modules really do much good for a starbase?
Do military starbases also give their bonusses to other starbases or just to ships and fleets?
I think it would be fun to be the benevolent race in the corner that slightly gains influence and achieve influnce victory by diplomacy and not war.
Any thoughts on this? Has any one tried this before?