I had a UP treaty get allowed that automaticly retreats ships neutral area during a war declaration. Several times my ships would be relocated by the game upon attacking an enmey ship, but the weopons fire (mine and the enemy) would travel accoss a great distances to hit the enemp ship I had attacked. I can't remember all the details at this point. It even happens when attacking ships at planets. Has anyone else seen similar?
Another bug? All my ships qued to auto-attack the enemy took off to meet at some location in space where there was nothing, not even a meeting point. They just keep stacking-up there. If I moved a ship off that location, the move would be fine, then I'd hit the auto-attack key, but the ship would move back to that same spot and ignore a nearby enemy within range. I had to end all the auto-attacks and do it manually the rest of the game. It just wouldn't work.
Not a bug, but should the AI always be chasing protected freighter (I built the special that protectd my freighters) all the time in wars? They are wasting time, but such kept a lot enemy ships off my back, lol.
In trades, it is way too hard to dial-in values with the slider for "influence." The bar selects huge amounts with just a tiny move. AI should eb more willing to trade large amounts of influence (esp minors), because there is so much of to trade; esp for cures; yet, they'll only trade a tiny thousand for a cure to some nasty mega event; only trading just a litte in losing peace deal to avoid war, etc.
Is the cultural victory become impractical in DA? I think it is become way too time consuming to accomplish verses other methods to win. There needd to be a few ultra high-end tech influence goodies that can get constructed to speed things a long... just thinking aloud. Also: allies should get more irritated when another ally builds influences bases in their space: I get no AI gripes for doing so and flipping some of their planets.
The ship stack-group window thingy isn't updating well to reflect current created stacks in this up-date (this didn't used to happen before). I have to select off to something, then back to see the current stacks, then pick a stack to move.
The tech goody to let any ship investigate/expore things in space comes way too late to be useful. The space goodies are all gone by then...
Game engine speed seems greatly improved, including graphic up-dates. Well done.
I'm playing DA version 0.20.026 on windows 2000, high-end P4 PC.