This works especialy well with large fleets .. a fleet of 10 troop carriers can take many planets on the same turn .. leveraging billions of troops multiple times! |
You'd get the same results sending one ship to each planet as the total number of soldiers does not alter the combat.
Say you hit 18:3 on the invasion screen,,which equals 6:1.
The net effect of that is that for each troop you lose,,the defender loses six.
Then both sides are lowered accordingly until only one side has troops left and is declared the victor.
A fleet of 2 ships with 1 troop module each is SUPERIOR to 1 ship with 2 troop modules, and the main reason why is this: If after the invasion there are still enough troops to fill a transport, one will still be in orbit and STILL HAVE MOVEMENT POINTS! |
Those two ships will also cost more to both produce and maintain than the single ship.
Also,,your newly conquered planet will have very few citizens,,and hence pay less in taxes than the colony maintence costs you.
I ususally prioritize Soldiering techs,,so early on I dont need that many troops to invade and still have a population over 1B.
Late game,,when the others start to catch up,,I deploy two types:
Commando: Single troop module on Cargo hull, enough Lifesupport to give the desired range with some margins and the rest engines.
These little rascals hit first with the most destructive tactics that would lower the planet's PQ if they win,,but since there are only 500 troops in the ship,,they just take a big chunk out of the defenders.
When the odds are below 1:2,,my Invaders fly in with 4k troops (Adv troop modules,,Cargo hull,,sufficent life support and a move around 60) which is enough to give me a decent population base once the planet is captured with Minisoldiers.
I usually leave them on my planets till I'm ready to position for attack, as to not lose the tax money from all those citizens just sitting in space. |
I have a Space port on all planets to build a troop transport as soon as the planet hits maximum population.
The reason I take the hit in efficiency compared to build something useful on those squares is that I simply can't be bothered micromanaging transports from my ship building planets to those with max. pop. lol