My ships speed eventually slows down from like 9 to 3.. Also sometimes mostly later in the game my one ship can fire 10x in a row. |
The Ship speed thing is likely because you entered Yor influenced space. Its there special to slow speed in their zone of control to a maximum of 3.
The combat is changed so that weapons fire in turn, not the ship itself. Thus, if a ship has weapons that haven't fired left after their current target is destroyed they will move onto the next.
One thing from my computer:
1. Whenever I Perfect the first Radioactive Planet tech (the one that enables you to colonize radioactive planets) the text describing it seems to have been cut out half way through. The Advanced version of Radioactive Planet tech has no text at all. I have just downloaded the update of the beta, so it may already be fixed.
A wonderful game, all in all!
Sam |
Some of the new techs have no description, but the tech tree isn't completely done yet. I imagine they couldn't think of anything in time for the beta or just threw the techs in for the beta. In any case, it's just flavor text, so it's not vital important this early in the beta.
And I (currently) have a three small UI improvement suggestions:1. Currently, all the special worlds have a small icon to the left of them that indicates their type. This also serves to identify them as a (maybe/eventually) inhabitable planet. Why not have the planets that habitable to all have their own icon as well? It would make these planets stand out more with that green icon next to them...
And it would certainly make it much easier (and, in fact, possible without getting the tooltip for them/clicking on them) to spot the very low class planets in the tactical (or whatever the one with the icons instead of the 3d models of planets/ships/etc is called) view without having to make a new graphic for them.
2. Currently, you cannot set a Player Custom Race's starting alignment. Enable that slider for custom races players make since everything else (besides the settings that directly deal with the AI's capabilities) is customizable.
3. Now, I haven't gotten a mega event just yet, so this might be not be important but when the message pop-up for it comes up, make it completely clear that this event is a Mega Event, not a normal event. Heck, you might as well make it clear that a normal event that pops up isn't a Mega Event too.
I'm sure that would clear up some confusion if there are normal events that are similar to Mega Events, not to mention in case someone complains that that an event that was a Mega Event completely "messes up" (which you know at least
one person will after launch (and without describing the event in any way...

)) their game so you can tell them to just disable the optional Mega Events if they don't want it to happen again. Of course, maybe I'm just cynical

Of course, my quasi-UI requests:
1. Sliders at galaxy setup in sandbox mode to set the number of Galactic Resources, how many planets that
are habitable will be special worlds, and the frequency of random events in the game. The more options to customize Sandbox games (and therefore increase replay value), the better
2. Allow anything that allows a Tech Requirement field in the xml files (ie: ship components, starbase modules, hulls, planetary improvements, etc) to have multiple tech requirements (and display them properly in the UI, at least in the case of the Tech Tree). You know you want to...
3. Make disabling a Tech's tradability (using the new property, yay!) also prevent the stealing of the tech, or at least have a different property for it (probably the better option, since I'm sure someone can think of a reason to have a tech not tradeable but stealable...)
4. Please, for the love of whatever (or lack there of) diety(ies) you worship, organize, label and clean up the XML files.
They are currently very disorganized and its very hard to find anything unless you take the time to organize/label them in a coherent matter (well... at least without constantly using a search feature

)
5. Other modding additions, including the removing of certain hardcoded abilities and settings (particularly in planetary improvements, but it would be nice to create new governments and government techs and have them work properly). And maybe some extra super abilities that aren't used by races built in the game...

I guess you can say I'm really into expansions to a games ability to modded/customized...