I have been playing a game and have noticed some very odd behaviors in 1.4. After a rush of building freighters, I saw that I had built 2 too many for the allowed number of routes. I upgraded them to custom constructors, and sent them home, (They were some distance away), and promptly forgot about them. When next I saw them, they had entered into an existing trade route, in mini form! They travel back and forth, sharing the route with the freighter originally assigned to that route. Here is a link to a screenshot of one of them.
WWW Link This was brought to my attention because of the second abnormal behavior. A Terran freighter had parked itself next to my homeworld, at the end of the aforementioned trade route. It was directly on top of the spot where my ships would launch from orbit. This was very annoying, as sometimes it took more than one try to get my ships to leave the pile for their intended destination. I don't know if the placement of the freighter was an AI strategy, or if it just got 'stuck' there. Also, there was an odd graphics issue at the same place. Imagine a disk the same diameter as the planet, inserted in at the equator, until only a crescent-shaped wedge remained outside. It was the same 'select blue' color, and it would pulse; at approximately double the speed of the bobbing motion of stationary ships. This went on for literally months of game time. Wish I could post a screenshot of that, but my attention was drawn elsewhere, and by the time I got back to my homeworld, both the freighter, and the blue crescent, were gone. This leads to the next oddness- this time to my advantage. I was drawn to the other side of the galaxy in a war with the Thalans. I invaded 2 of their planets, big industrial ones, and immediately after conquering them, set them to build my latest Dreadnoughts. I noticed that the stated buildtime was 0. Same turn, conquered another planet, this time building from the quick build screen. Stated time to completion was correct here- 17 wks. Went back to the planet build screen, again, 17 wks. So going into quick build 'breaks the spell'. Next turn, conquered, set to build; again buildtime 0. This is not just an error in the displayed time- the ships are actually built in one turn! This issue in particular needs to be addressed, since this is an exploit that will completely unbalance the game.