Alright SideMancer- I can do that. (Still absorbing how you want the numbers - if I have a problem I'll im you if thats all right)
So if I gather this correctly you need me to:
1) Build ships that do not have overwhelming attack values
2) Ditch the kill attack.
Question:
1) If I ditch the kill attack, do you want me to leave the last shot fired from the enemy ship, unless it depletes the ships hitpoints to 1?
2) How many tests would you like? And against how many diffrent ships?
| I would like to get a definitive answer for this just because I'm interested in how things work, but in some sense it only really matters if you would do things differently dependent on the answer. |
I'm with you Mumblefratz, understanding game mechanics is really the key to taking ones game to the next level. And if the answer turns out to be "Higher Level Ships are more effective", then I am going to do something different. Right now to me, I really don't care about more hitpoints. I use my huge ships to clear everything out, and only throw my small hull ships in front when I need something to take the damge that I can't avoid. This strat really doesn't build up to many high level ships, since the only ships that get built up are my huge and large ones. (And I'll throw those away too if my production side out strips my opponent(s) by 4 to 1 or more) or if I have a Mumblefratz eco and I can just buy 50 a turn...
| I'd actually say your data supports there being no significant difference between levels! |
Well, Random50- if you can think of anyway to run the tests that would make you happy let me know. Anyway, I'm off to finish up that game so I'll have a good test bed for these tests