Hello,
This is my first post, i dont know if this subject had been already discussed but i wanted to give my 2cents on my experience with the game so far.
I must say that i really love this game so far. I previously played games such as MOO series, Space Empires, the first galciv, quite a bunch of strategy games, etc...
Being able to go in open space is quite nice, we could do that in space empires but with a nice 3d engine, its even better. Management of the planets is excessivly easy and straitforward. I tend to love micromanaging stuff but the simpler way is quite cool too. Very well done, no head banging as to know what stat affect what. I also love the humoristic technology reports. I was used to jumping strait to the stats when researches were completed but in this game, i endup reading the whole stuff the bot is saying. Very appreciated change!
Also, the biggest feature that struck me in this game is of course, the ship design section. Being able to modify the look of your ship as you see fit is one awesome innovation. To me, just that was enough to buy the game. I love game devloppers that actually work in doing new stuff, innovate. Not just adding prettier graphics or tweaking gameplay here and there but actually change some fundamentals of the game. Great job!!!
However for all positive things there can be a negative too. Right now im playing the campaign (just done the mission where you kill the dread lords (dont know yet if there will be a comeback but i killed them once so far). Im not really into this campaign. There is something missing in there that makes me unable to really enjoy it. Maybe the lack of "sub" objectives, small quests, things like that. I feel that i first start my mission with a bit of story and then get to kill or capture whatever was needed and then wait for the next mission to continue the story. Its a bit empty dont you think?? One can do more with a campaign. ALOT more.
Also, the fact that technology is more or less following the campaign also kills the feeling of continuity, of advancing in the story, in the timeline. I endup always having to do the basic researches at evry game start (stellar cartography for example) wich makes me wonder what was it that i accomplished in the previous mission. Feels like my civilisation got brainwashed back to the stoneage. Limit the technologies that can be researched by missions (so to not go to the highest tech at first mission) but make it so the game remembers wich technologies that were researched.
Add subobjectives to the campaign, mini quests, different paths depending if you go good, evil or neutral. Make different paths to the story depending on user action during the campaign. Give choices when capturing a planet (like we have sometimes about the good-neutral-evil alignement but instead with story repercussions). Give technological paths, choose something but that decision prevents the choosing of another tech because they are in conflict. more. more. more.
However, having said that, it doesnt mean that i dont appreciate the game. On the contrary, the innovations made just with the ship design is to be commended, the general feeling of the game is great too, good 3d engine, nice humor, efficient interface, good performance overall, clean and understandable stats, good ai, etc etc. This game is great, but damn it has so much potential, i hope the expansion will do something good with it. Make the campaign more interresting!!! Dont just keep it in the briefing screen, go further with it!!
,02$
SV