My operational concept is that tech trading is just an overlap area covering functional aspects of my economic strategy and my diplomatic/warfare strategy. |
I agree with this, or at least this is what I hope tech trading can become. Simply the means to further some other strategy.
However at the moment, it really can be abused, and it does make the game too easy.
Where some of the exploitation can occur is that the AI is constrained to honor the relative values of the diplomacy and other relationship scores of the active races, where the human player is free to to say "Are you NUTS?" to a deal even if it is "fair" according to the current relationship factors. |
I agree with this, but also look at it from the other direction. The AI is unable to say "ARE you NUTS?" to what looks on paper to be a good deal. For instance, say I am trying to negotiate for a technology from an AI player. The AI will input the value of the tech, the quality of our relationship etc but it is unable to
judge how much it is worth
to me. I however know that tech is worth a lot more because I can either sell it, or use it to trade for even more techs from other races. In other words, the playing field is no longer level. The player has an information advantage over the AI and is able to turn that into a practical benefit.
I'm not sure how you fix (and I use the term advisedly) this unless you make the AI much more sensitive to untrustworthy or just plain inconsistant actions on the part of the human player, adjust the relationship factors accordingly, and use a non-linear adjustment to the "willingness" factor to trade at favorable terms. |
In other words, make the AI act more like a human? I would love this to be possible but remember that this "solution to tech trading" idea is subject to competing demands on Stardock's scarce time and money. Instead of boosting the AI to negate the player's informational advantage, it would probably be both easier and cheaper to devise a way such that the player is unable to derive benefit from it.
I have noticed that there is a reasonably large (or at least vocal) faction of players that think tech trading makes the game too easy. |
Canaries in the mine-shaft. If exploited to its fullest extent, tech trading is like giving the human player a 200+% bonus to research, military, social production and economics. A game played on 'tough' with 'intelligent' AIs and tech trading on, is the equivalent of dropping a 'suicidal' level race in amongst them.
Admirably, the developers have constantly stated one of their goals is to make the AI competitive without resorting to 'cheating' bonuses; pitting the AI's strategies versus the player's. Currently however, with tech trading on, the player need not rely solely on strategy and the AI is at a huge disadvantage.
Implementing the 'market' screen, and thus removing arbitrage opportunities, is an efficient solution to this problem.