If you want to autoresolve something, you have to simulate the combat in some way. The problem is then on which data will this autoresolve be based. If its based on the abilities of a average gamer it would be not accurate for a experienced gamer, nor accurate for an inexperienced one. If it's based on a experienced gamer it would be the same, etc.
So the autoresolve would need to be differently for different skills of players to be accurate. You can, of course, say that it doesn't need to be very accurate, but in this case autoresolve wouldn't be a real alternative to playing the battles yourself. |
Yeah I agree. TC has advantages and disadvantages, but you can only take the whole package so in the end its only the question what you rate higher, the pros or the cons.
I don't think an inexperienced player has problems with autoresolve though. Because he's a shitty player he will always hit autoresolve, for him the battle system would be equal to the current system, lay back and whatch the battle unfold. Who cares if the battle represents the players skills in that case.
And for the case of experienced players: For an experienced player the autoresolve is no good option, true. It doesn't matter how good you make the ai, there will always be players being better than the autoresolver.
But honestly, it would make abselutely no sense to create an TC that perfectly represents the players skills. What do you have TC for ? Of course so you can play your unique battle styles, find great tactics and new possibities to succes. If you had an autoresolver which would do all this the same as good or even better than the human, why would you even try to fight battles on your own than? br/>
TC isn't made anyhow to hit autoresolve. When you implement TC than for the reason because it's fun, and than you
don't want to hit autoresolve. TC is a core element of the game which is meant to be played, not to be skipped. Autoresolve is for mini battles and for situations where the outcome of the battle is clear.
You still can make TC optional, anyone disabling it though will have to expect a drawback in battle efficiency though. If the TC is well done this drawback should be relativly little though. This is the nature of TC, take it or leave it.
One more thing: Don't let all these fairness and ai concerns blind you. If you'd really want a 100% fair video game, the only game you could play is chess. NO Videogame else can REALLY cope with an human player, therefore no game is fair. Exactly in that moment when you let the Game automate actions or let the ai "think" you have already created an unfair game. So don't you let yourself be blinded by this 100%-fairness-desire, you might just miss many fun things, because a prejudiced mind is truly blind.
The ai isn't as smart as an human, at least not yet, just accept this and don't let that always be an argument to dismiss fun things, it is just natural for today's videogames. All you can do is try to make the ai as much as a challange as possable to the human, more not.
By the way, I'm sure everybody would cry around on these forums if the ai of GC2 was equal or smarter than your own brains.
"Stardock, Help!!! This game is more intelligent than me!!, make the ai more stupid please!!!"
@Vandenburg I'm not calling you prejudiced, you have good and valid arguments. I'm talking in a more general way.