While I understand this isn't exactly a space sim, putting some small touches in like planets that rotate around their sun and are differing radii from the sun would - it'd be a great thing that people could really appreciate. |
Problem is (for me atleast) that the current star system set up is not a realistic reproduction of how a star system works. For starters the scale is WAY off, those little parsec boxes are light year distances, while solar systems are typically measured in light days or months. So one system would fit in one single little parsec square, and the planets would be so small that planetary revolutions and radii wouldn't be visible.
To have them rotate in their current positions amounts to no more than eye-candy and is of little value otherwise.
I agree that the Flagship needs to have a more valuable role in the game. Not sold on the idea of starbase invasion, I would need to spend some time thinking about how to defend SBs (Starbase Trooper modules?)
What I would like to see is an additional map view level (maybe in an expansion? or GC3?). Where today we have the Galaxy map I would shrink the planetary systems down to where they occupy only one parsec. When your ships enter a parsec with a planetary system, the window changes (much like todays combat viewer), and we get a new gridded view of the solar system with much the same characteristics of the Main galaxy view. ships maneuver using sublight engines (a new tech tree to go faster in sub-light), because FTL speeds would carry you out/past the system.
Combat in this new view would be the same as it is in the current Galactic view, but this setup would allow planetary/orbital defenses/mines/etc. (another new tech tree), built in much the same way as starbases, but significantly cheaper and weaker, the point being to aid the defensive ships while not being full blown starbases.
Today, ships in orbit around a system are just tokens in a box. With this new view, ships in orbit would be *in orbit*, and also able to defend other planets in the system. Realistic Planetary movement mechanics can be added here too and it would look better here. Although, I would think it would be best if it were turn-based as well. ie. a planet can only move so far in a week. Some changes would need to be made to thte galactic map as well, like systems with mutliple civs controlling planets, multiple symbols would be required. Could get messy trying to figure out which planets aren't producing improvements and ships.
Sorry to hijak this thread, but I just got on a roll.
Cheers,
Reaver