You've got most of the information already.
At the start you've got lots of competing pressures.
a) The need to rush build.

The need to keep population up on your economic planets
(planets need a healthy poulation to make money)
c) The need to colonise (each colony has a base of 12 maintenance-this can be really significant early on)
d) The need for increase in production and reseach as well as economy.
You need to evaluate the situation, right at the start you need to work out which planet is going to go into the black and when. If you are worried err on the side of building too many econ buildings on planets. You must have population to make a planet profitable. If it is a research or manufacturing plant then it doesn't need people (so have small colonies on those types of planets).
Easiest to get into surplus is your home planet. You start off with a healthy population size.
Unless you can see a better planet to rush to. Start by building 2 or 3 rushed factories and set the rest of the planet to be econ buildings.
One trick which sounds counter intuative is to LOWER taxes while you are still in the black to get the 100% bonus to your pop growth early on.
Never empty your econ planets of people. There will be no taxes as a result.
Avoid maintenance on things you can live without. (Look at building early ships with low mainenance).
Research to Gal Stock exchanges ASAP... unlike the factory buildings (which are terrible early on) there is no down side to getting up to Gal Stock exchanges.
Get to a decent government. At least republic asap.
Research and build one morale building per econ colony so you can tax people at a higher rate. (Gal Stock exchanges also boost morale so they are doubly good for your strategy).
Obviously capture econ resources if available.
Hope there is enough to go on there.