If you're a veteran strategy gamer, once you begin understanding the game you will find how flawed the AI is. |
Well thats true for every strategy game on the market (unless you count chess, but the chess AIs took decades and thousands of developers to get it right).
Even with all the flaws, the Galciv 2 AI belongs to the best I know - a lot of strategy game AIs cheat even on normal difficulty, and are still less challenging.
Defend its planets without Orbital Fleet Manager (early game). It just sits there and lets its ships get picked off one by one in orbit. |
I agree. I can't even imagine what the "one ship in orbit rule" is supposed to be good for - maybe to keep you from putting 10 dreadnaughts in orbit, forming an undestructable defense force. But the one-ship-rule is too extreme, it makes orbital defense totally useless. The AI should either not put more than 1 ship in orbit, or the rule should be changed: maybe the best ships in orbit should autoform an fleet when attacked, the size depending on your logistic skill. The orbital defense mangager could be removed or altered to give a bonus to shields or something.
Use Military Starbases. I've never seen the AI putting enough modules on one of those to make it useful. Ok, once in >10 games it actually put some assist modules on it, but no defence modules so i killed it in one shot.
|
I have seen plenty of AI starbases with defenses, however they are kind of useless after the early game, one small group will still kill it without problems. Again I would suggest a rule change, the ability to add a defensive fleet to the starbase. That would help the AI a lot, as it doesn't do a good job at intercepting enemy fleets.
I am considering buying this game, but I have read in a few places that the AI players either always or frequently research the same techs in the same order. |
Not true I think - I have noticed that the different races seem to have different preferences, for example Drengins seem to go straight for weapon techs, while the Altarians tend to research the government/diplomacy stuff earlier.
There is also a lot of randomness from game to game, in some of my games the AIs exclusivly used beams and shields, in others they prefered mass drivers/armor, and in other games they were more balanced.
I would highly recommend buying the game. If you like turn based games at all, you won't be disappointed.