After playing God knows how many hours of this game, I can honestly say that I do love the game. However, there are things in this game that really need fixing, or improving.
1. Stardock did a fantastic job on keeping micro-management of planets down to a minimum. They then completely blew it on starbases. Perhaps I'm the only one, but I'm sick of building literally hundreds of constructors, picking a starbase that needs improvement, then sliding over to that starbase and right-clicking on it. I did learn a trick to make it easier, if only a little bit. I build rally points named "Starbase" then have the planets send constructors there. But my point is, this is still micro-management. I'd like to see starbases that automatically upgrade themselves when you research a new tech. I'd even make them take a certain amount of time to build improvements based on your manufacturing level.
2. In-game, detailed explanations of each tech you're researching. Including the details of all the techs that you will receive. For instance, the damage, size, and cost of a certain weapon. Basically, I shouldn't have to go to another website to look up what something is, and what it does.
3. The combat veiwer is weak. I can deal with not having tactical control, it helps prevent exploits, but I've actually sat through one battle in all of the hours a play that I have. Perhaps add formations. Better graphics with detailed explosions would be nice, but I won't push it.
4. Give me a reason to build pyramid style fleets ie.(6 fighters, 4 frigates, 2 cruisers, 1 battleship). As it is, I build medium ships all the time and I win battles easily. Give fighters bonuses against large and huge class ships, give medium ships bonuses against fighters, and give large and huge class ships bonuses against medium and small ships. I know, that is asking a lot.
5. Speed up side scrolling, some of us like that.
6. Give me the option to turn off the game's pre-made ships. I just "obsolete" them as soon as I see them anyway.
7. Let me know when two other races go to war with some kind of pop-up.
8. How about random events that trigger wars with friendly races?
9. The "Secret Police Headquarters" seems useless to me.
10. How about lines drawn from planets to the rally point they are sending ships to. It would give a quick visual feel of what's going where.
11. I would like an option to drastically slow down the initial colony rush. Maybe slow it down to about Moo2 speed. It just seems to frantic to me. I'd like to slowly expand my empire. Perhaps cut the range of ships down about 90% and make researching life support mandatory. Like I said though, make it optional. The more people can customize the game to their prefered playing style the better.
12. Large and Huge ships don't seem to feel very large and huge. Their hitpoints are higher, but they aren't that much better than medium ships. When I build a huge ship, I'd like to see a lot of hitpoints and weapons. I"m talking Super Star Destroyer size compared to a Nebulon B. Why do weapons and defenses suddenly take up more space in bigger ships? That doesn't make sense.
13. Now for my most controversial idea. Take the idea of adding formations to the combat viewer, now add fleet commanders. Nothing fancy. They would start out as captains and work their way up to, say, grand admiral. This would take advantage of the "experience" idea that Stardock was saying about GC2. As they survive battles they would rise in rank. They would get a small percentage chance to pull some kind of surprise manuever on the enemy. For instance, I attack a fleet with a fleet that is commanded by a captain. The random dice roll and is compared to my captains ability. He wins. He then pulls a flanking manuever that gives all of my ships a bonus, and it is played out on the combat viewer. It would show my ships coming at the enemy from the side or from behind. There could also be defensive manuevers added. To keep it simple, any time a ship is made, they would get a captain. If you combine these ships to make a fleet, the highest ranking officer becomes fleet commander. All rolls would be based off of his abilitiy score. If they really wanted to run with this idea, they could even add a racial ability modifier that would increase their leadership ability slightly, reflecting that particular races ability with tactics.
Ok, I'm done for now. Flame away