I thought I would throw this discussion out there since I think it is relevant.  I've noticed that resource mining has a dramatic impact on the game...too dramatic.  A good example is a game I played where another race was overwhelming me with influence.  I researched all the influence techs, and all of the government techs.  I even put one or two cultural exchange centers on each planet.  Even after all of that, their influence had creeped deep into my territory.  Really, really, deep.  I had to build influence starbases around my own planets just to keep them from revolting.  Finally I had to declare war and just wipe them out.  That's when I noticed that they happened to have control of two influence starbases in their territory.   It didn't really sink in until I played a game where I had control of two influence resources.  Suddenly, I'm overwhelming my opponents, and I wasn't even trying.  I only built a couple cultural exchange centers in my whole territory, and I hadn't researched very many influence techs,  but I was dominating the galaxy.   They eventually all fell like dominoes.
My point is, I like a balanced game.  I want to win because of my strategy, not because I got lucky.  All I'm asking is, put an option in to disable resource mining when making a new game.  Simple solution that keeps everyone happy.