I thought I would throw this discussion out there since I think it is relevant. I've noticed that resource mining has a dramatic impact on the game...too dramatic. A good example is a game I played where another race was overwhelming me with influence. I researched all the influence techs, and all of the government techs. I even put one or two cultural exchange centers on each planet. Even after all of that, their influence had creeped deep into my territory. Really, really, deep. I had to build influence starbases around my own planets just to keep them from revolting. Finally I had to declare war and just wipe them out. That's when I noticed that they happened to have control of two influence starbases in their territory. It didn't really sink in until I played a game where I had control of two influence resources. Suddenly, I'm overwhelming my opponents, and I wasn't even trying. I only built a couple cultural exchange centers in my whole territory, and I hadn't researched very many influence techs, but I was dominating the galaxy. They eventually all fell like dominoes.
My point is, I like a balanced game. I want to win because of my strategy, not because I got lucky. All I'm asking is, put an option in to disable resource mining when making a new game. Simple solution that keeps everyone happy.