I haven't installed v1.1 yet, and I am not sure if you can do this in any version, but while I was playing the previous update I noticed some things that I don't know if there is a solution for or not, in that version or in 1.1. I would appreciate it if you pros would attack any of these questions you can! And for the developers to take into consideration any questions that have no solution currently for future updates.
Question 1 - I heard in new 1.1 when you click an enemy ship/fleet it will show you its ultimate destination. Is there any way to see a turn by turn distance for enemy ships within your visual range and for ships that you have a low spy level on when out of your view? If not, I think this is a major oversight and very frustrating.
Example 1: It is my turn, and I see an enemy ship in my view. I want to know the furthest distance (actually shown by a line or radius on the map) he can move next turn so that I can position myself outside his range if I don't want to fight. We should be able to do this as when we click the ship it tells us how many spaces it can move per turn anyway and I am sick of guessing where that distance actually falls within the map and having to reload the game if I miscalculate.
Example 2: It is my turn, and there is an enemy right outside my sensor range (in the game I don't know he is there). I have a spy rating on this enemy so if he was in view I would be able to click him and see where he was going. It shouldn't make a difference if he is in my view or not, I should still be able to have this information as I got it from spying, not from seeing the ship. So can I see a line coming out of the fog indicating the enemy's next move or distance so I can plan my move accordingly?
Question 2 - Along the lines of the previous question, when I click one of my ships, can I see a radius on the map of how far I can move that turn?
Question 3 - After I have built a starbase, is there any simple way to know (ie, NOT having to click the tech tree etc) which modules would be availible for me to add at my current tech level without having to wait for a constructor to get there and pop up the upgrade menu? Can I do something like click the starbase and see that menu even without a constructor?
Question 4 - How much of a planet or ship has to be within the blue starbase radius for it to have an effect. If the blue line will just be touching or just covers a tiny part of a planet and ship is that considered in the radius or does the entire thing have to be fully within it? If there is some portion that has to be in the radius for it to have an effect, is there a way to tell what will be in it and getting the bonus when building it (it the new show radius before placing starbase update?)
Question 5 - Is there any way to cancel or backtrack after you have moved or have made a mistake like purchase the wrong thing etc, BEFORE you click the turn button. So say I tell ship A to move to the wrong spot, can I take that back and correct it before I press turn or do I just have to load a save?