Galactic Civilizations II v1.1 is here! This free update to Stardock's award-winning PC strategy game includes tons of new features, updates to the computer AI, gameplay tweaks, bug fixes, and more!
Here are some of the major new features:
- New Option: No tech trading.
- New Option: Blind exploration (players can't see the spheres of influence on the mini map)
- New Option: Random intelligence (Players select a general difficulty level and the game can randomize the indvidiaul intelligences of each player.
- New Option: Random number of players (Players can elect to have the game decide how many players they're going up against)
- New Option: Random opponents (Players can elect to have the game choose which players they are up against)
- New OPtion: Random galaxy size (Players can elect to have the game randomly pick a galaxy size)
- Computer AI *significantly* enhanced.
- Computer AI updated to work together with other players (including human player) to thwart a common foe.
- New Alien dialog: (ex: Drengin: "You complete me." ack!). Another Ex: Computer players grovel dialog more satisfying.
- Fleet Manager Screen added to manage stacks of ships and fleets that are on the same tile more easily
- Rally points can be moved
- Lots of UI tweaks
- Game will tell you when someone else is paying off, manipulating things behind the scenes to go to war with you (but won't tell you precisely who is doing it).
- Players can choose to upgrade ships and either have the functional components removed by default or have them stay.
- Unused Social Production now transferred automatically to military production rather than "wasted".
- Economic System overhauled to be more transparent and intuitive.
- Production that is the result of abililities is only charged at 50%. (that is, if player is getting 10 more industrial units of production per turn because of starbases, player abilities, etc. they only have to pay for 5 of it).
- Population growth revamped to put more emphasis on population growth ability and morale.
- Lots of new hot keys.
- Metaverse Scoring revamped.
- Ship Designer revamped to be easier to use, more powerful.
- Ship Designer now allows players to rotate ship pieces on the fly.
- Ship Destination markers also display how many weeks until ship arrives there.
- Selected ship displays an animated line showing where its destination is.
- Constructors will display what area of effect a starbase would have it one were built in the constructor's current position.
- Lots of new balancing of technologies, planetary improvements, starbase modules, etc. based on the feedback from players.
- Lots of new options added to the options screen
- Better support for modding (full-blown mod UI coming in v1.2).
- Soundtrack changes
- Lots of tweaks to improve pacing, balance, etc.
- Removed a lot of player discovered "exploits"
- Performance and memory optimizations
- New hot keys
- Lots of bug and glitch fixes
Full list of changes here..
Existing customers can upgrade to v1.1 in the Downloads area. You can also get it via Stardock Central.