Having been a Gal Civ 2 player since release I have come to my own humble conclusion that I think galactic rersources are way too overpowered. yeah, yeah, I know it takes 5-10 constructors, but having a starbase give you +30% to anything other than influence is overpowering.
that 30% starbase takes my 15/9 cruiser up to nearly a 20/12, ant the comp's who dont have a military starbase just cant pose even a remote threat.
THis is made all the worse when I play on a large to huge size galaxy and I manage to get 2 or more of the same type of resourrces. a 60% bonus to my ships just makes it impossible for the AI to pose any threat whatsoever. In addition, the 'curve' of the starbase, (ie starting at +2% or so and going on up to +10 or + 12% modules) wrecks the challenge f tha game just when it is getting to be a lot of fun with huge fleets of powerful ships running around.
Personally, I would MUCH prefer the resources to give a linear 2-3% per module and cap out at around 15%. This is significant without wrecking the game challenge or racial traits that make the game so much fun, especially in late-game.
Does anyone else feel this way, or do people like it to go from it being challengin to being a late-game cakewalk with 1 or 2 resource additions?
I know I am a bit of a masochist but please share with me your thoughts on the matter.
Magnifico