And I think that the ROI for tactical battle will be much more smaller than the ROI for implementing a full multiplayer aspect.
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Frankly, no, I don’t think so. We’re talking about a TBS game here. You know, the kind of game that most of the time takes huge amounts of time to complete a single map…
I fear that only a very small group of hardcore gamers (Mostly unemployed youghts without any family and/or social life. Now don’t get me wrong. I was one of them

) will have sufficient time to play decent multiplayer games on the same scale most people enjoy their games right now (long campaigns on huge-ish maps).
I rather think that the number of people who will actually make use of an even poorly implemented tactical combat would vastly exceed the number of people who are able to play multi-hour-multi-player games.
So I don't really think that adding a tactical battle on GC2 will increase the fun factor for lots of people |
Well, MOO2 and other similar games (here we go again) prove you wrong
That and the fact that, like you said yourself: "this subject has already beaten to death."
All the same I fear (regretfully) that Stardock won't include tactical combat until hell freezes over.... or possibly until GC3.