/delurk
Thanks, Stardock... my wife isn't too pleased with this new game I've purchased (OK, she's not pleased that I'm spending so much time in front of the PC), but it's the best thing I've seen, or played, in years. It's absolutely reminiscent of MOO and MOM, two of my all-time favorites. I also appreciate the amount of work you're doing with the bug fixes and enhancements, and hope the larger publishers take notice that that kind of thing wins you customers.
Anyway, here's my wish list for 1.2:
1. Lightspeed Starport/Star Gate (tech upgrade to the Starport building) – with this building, ships could be routed (upon creation?) to another system owned by the player with a corresponding Star Gate.
2. Death Stars - at least a model! But what I’d really like is some moon-sized hull that’s very expensive to create, but is hard-limited to 1 pc/round.
3. Give us the ability to randomize the tech tree depth – certain ‘branches’ would be limited in how far you could go.
4. More numbers! I’d like to be able to hover (ala morale) over my military, social, and research numbers and see exactly how they’re being generated (planets, trade goods, etc.)
5. More Planet Reports – I’d like to be able to search on specific building types and see where they exist in my planets. With large games, it’s hard to remember where you built that technological capital, or which planet has your Ultra Spices.
6. Earlier tech building – allow us to build ‘obsolete’ buildings. For example, want to build a crude factory on a new world? Go for it. Discovery spheres too expensive for now? Build a xeno lab.
7. System shrouds - with this (deep tech) ability, military starbases can hide your ship movements in the effected area.
8. Starbase range/affected area expansion - make it very expensive, but give me a reason to keep sending constructors to those bases!
9. Genesis device! Give us a Deep tech to genesis-effect class 0's, and add usable squares to existing planets - very expensive, but this would keep us micromanagers happy!
10. ‘Galactic Resource’ consumption - instead of mining it, could we use it for an instant one-time boost? Or, allow us to destroy it to remove it from enemy territories.
11. Remove the slider/green(or red) text in the negotiations phase, and replace it with a confidence scale that the trade will work. Right now, I can somehow miraculously read the body language of my trading counterparts (do the Yor even HAVE facial expressions?) to know how to squeeze every last bc out of them. Trading shouldn’t be so easy.
12. If possible, when Loading games, take me to exactly where I was - don't take me to the research screen and then a world production screen. I know what I’m building!
13. Make trade/trade lengths scale with the size of the galaxy. I just don't think it's an effective money-maker right now in anything but huge games.
Thanks! Even if none of the above get worked into 1.2, I’m definitely looking forward to it!
Tux
/lurk on