Cloaking Devices? cool...
...I hate this in other games because if/when the computer uses it I'll scream "filthy (explative deleted) cheating computer!!!"
but with Gal Civ 2, I could relax and enjoy being pummeled, safe in the knowlage that it was no ones fault but my own.
Tactical Combat would be a dream (probably not in 1.2)... and would likely be easiest if implemented along the lines of birth of the federation (general orders carried out by the fleet), as opposed to 100% control over each of your ship's tactical behavior.
New ideas:
How about jewlery that looks the same as component models (to help with my symmatry w/o using up all the ship's space on colony modules )
or perhaps a "symmatry button" for ship design. You design one side and it automatically applies the same additions to the other side.
How about more selection of colors from the dot of "light" piece of jewlery.
And the big one: (not gonna happen in 1.2, but maybe an expansion)
I sure would like to play as a "pirate" some day. Perhaps have a "secret" "homeworld" on an otherwise uninhabitable planet off in the boondocks somewhere. The PQ would be trash, but then, the plan wouldn't be about conquering the universe, it would be about slowly amassing a raiding force to sneak in, ambush freighters on trade routes (to supply my income/tech) and slipping out unnoticed to bring the supplies back to the base.
The ultimate goal??
WEALTH!
HAVOC!
INFAMY!!!
I'd love to dial up a neighbor and threaten him with heightened raiding... unless of course, he were to pay me a hefty fee perhaps? Because I could always... in theory... raid an opposing faction of his... if, of course, I were provided some *AHEM* "incentive"?
Sure, eventually I'd become such a nuisance that some vast military would seek me out, chase me down and hang me...
...but what great pirate dies from old age??