| I noticed in the campaign scenarios they placed extra ships. Are you planning to include something like that eventually? Also, do you know if it's possible to include non-core ships in the scenario? |
Yes you can place: Stars, Planets, Ships & Resources on the maps. The only way to place non-core ships (as far as I know) would be to add them to the GC2Ships.xml file; I have no idea if this will affect GalCiv2 in a bad way thou.
As of now you can't edit the starting techs; I'm coding that up ATM.
There is no way to pre-place structures on a planet unless there are some undocumented XML nodes (Stardock doesn't have anything like that in their maps files).
| What I'd like is for the game to use a map I'd make (with proper star names & placement) and randomly generate the planets for those pre-set star locations. Is that even possible ? |
I don't think the game will do that; but I can make the map editor do it; thou once generate all the stars and planets would be static from game to game.
Now there's a good idea; add an option to the
nodes in the map XML files that would randomly generate X number of planets. i.e. the game would automatically generate 1-4 planets for that star; and ignore any nodes refering to that star (just in case).
That is something you will have to plead out with the developers.