I fully agree with your stand on copy protection. I have bought and used software over a fourty year period. The one thing I cannot stand is copy protection that prevents me from:
a) Making a backup copy of my software, so I won't lose it if something happens, like a disk drive eating the disk (I've lost a couple hundred dollars worth of software in this fashion, as I will NOT buy a replacement disk for a program the law says is legal to make personal backup copies of, but is imposible due to copy protections)

I have on my shelf, gathering dust, at least $1000 worth of games that, played once or twice, I found to be boring, lacking good gameplay, or otherwise found unacceptable. Had I been able to try them out first, I would have put the money on other games that were of higher quality. I hate being forced to buy a 'pig in a poke'.
c) I have tried out many programs I have d/l from 'pirate' sites, in order to see if they were worth buying; and have subsequently bought them when I found them worthy. I have several thousand dollars worth of games/utilities/etc I've bought this way. These sales were a direct result of having access to 'pirated' or borrowed software.
d) I know of a few hackers who tell me there is no such thing as foolproof copy protection, for one basic reason: If the computer can read it, then so can they. It only takes patience and dogged determination to crack even the most sinister scheme. Just ask the CIA how hard it is to keep secrets with cryptography.
So, in time, every good program will be cracked, hacked and pirated. All that is accomplished with copy protection is;
a) It adds to the cost of development

It adds to the cost of the software
c) It pisses off your customers
d) It often makes the software run slower
e) It makes it imposible for the end user to make the legal backup copies
f) It invites hackers to pit their wits against your best programmers
g) It results in loss of revenue to legitimate users who object to the above
I have a copy of Galactic Civilization I am borrowing from a friend who bought it recently. It looks like I'm going to become quite addicted to it; which means I will buy it with my next paycheck in order to:
a) Support the company so they'll make more neat games

I can get company support, upgrades, etc
c) I can show it off to my other gaming friends and generate even more sales for the company...
After all, I know that if the company makes enough money from this program, they will have the funding to create more exciting things.
Thanks for the enlightened attitude. I look forward to more good things from your team. (Like, maybe, a massively multiplayer online version of the game? I am a big Ultima Online gamer, and would love to see a space oriented game of equal quality.)
John Chalinder
Kalispell, MT