I've been messing around with GalCivII data in an effort to determine what is and is not moddable. I have succesfully gotten multi-tech requirments working (albit suboptimally), and am now going for weapon data.
Namley, I'd like to get it so weapons and armor can have defense and attack values. For Example, a PD cannon would have a small amount of Mass attack, or lasers would be able to have a small amount of missile defense. I have tried using two < Class > lines, as well as < Class > whatever, Whatever2< /Class > to get it to make the component of two types. Unfortunatley, both have failed. Is there any way to do this, or to define a custom class that would have both attack and defense values?
Thnx for any help.