Ever tried researching the entire soldiering tree in about a year? Believe me, IT HAPPENS. |
I have 153 Soldiering in my current game (+30 from ability bonus, +15 from political bonus, +25 from Tir-Quan, +3 from anomalies, +the entire tech tree). Further, I am Neutral and get a soldiering bonus against Good and Evil. When invading my weakest enemies, who have 63 Soldiering and are evil (silly Korx), the easiest planet I've ever taken had only 0.6 billion on it. And I still lost a couple soldiers while using Orbital Bombardment. Aaaand I invaded many, many other planets with less than 5 billion (but not that much less!) with similar results. And several other civs with varied better Soldiering, maxing at 106 (Arceans, in this case), sometimes with sparsely-populated planets, and I always lost someone.
You, sir, are full of it.
For the unimaginative people here who have no chance to play fairly and troll on the forums about how the AI cheats, they will cheese, and then in ever asked say "oh yeah, so easy, crap game". We already have enough reasons for idiots to whine.
Besides, I don't want the AI to blow my planets up. I happen to like them. |
Again, if bombing a planet from orbit was extremely difficult or of highly limited effectiveness, that wouldn't be an issue.
the campaign isn't the main game anyway, it's the training ground. If you want campaign variety, a) stop asking for it to be handed to you and mod it or wait for DA. |
I was talking about sandbox mode. "A campaign" is defined (by dictionary.com) as "A series of military operations undertaken to achieve a large-scale objective during a war." I'm sorry for the confusion; I forgot that the game had a story mode, and that such wording might be confusing. My bad.
I make no assertions as to the effects of such changes on Campaign/Story Mode. I haven't played it, so I wouldn't know what might screw with it too much.