So I am playing the game, you know, designing all kinds of cool looking ships, and then I realize that there is this galactic domination sort of game included with the ship designer! So, I figured I would try that out and started a game. I saw the default difficulty setting and figured, "I'm better than that!" So, I kicked it up a notch or two and started a game for real. Well, I figure things are going well until I see one of the ranking lists. To say that I am last is an insult to the guy in the list above me, who showed up one day to try to trade with me. I'm sure he figured that we could pool our resources and improve both of our standings a bit, but he should have known something was wrong when he had to give me his translator tech for some, "Oh, I don't know, maybe some of those beads, and perhaps those pointy sticks you have over there..." Then he says, "So, I have this really neat particle beam tech that I would like to trade for... What, are you still researching fire?!" So I, of course, said, "Pfft! No! We are working on the WHEEL now, pal! And that new square design with the sawed off corners improvement is really shaping up nicely! I figure in about thirty turns or so we are going to be rolling all over you people with our flaming wheel... thing! What will you do with your little particle beams and duramax shields and stuff then, huh?"
Well, needless to say, I gave up on that game and figured I would start another one. I think I am playing on the "gibbering idiot" difficulty level now, and things are going a bit better. Still though, I have this sneaking suspicion that I am doing just about everything wrong. I have designed a "fast" colony ship design, and I seem to be doing a pretty decent job of snatching up all of the backwater worlds in my area by buying a colony ship every turn until I run out of cash. I started out by cranking up the tax rate on the little people until my approval rating was about 50%, turned my spending up to about 100% (or nearly that, but enough to not be losing money each turn), turned military spending down to zero while I am buying my colony ships because it doesn't seem to change their purchase price at all with it up when I'm buying them each turn, and put social spending at about 25% and put the 75% on research. Once I am out of cash for colony ships I tweak the sliders again to pretty much flip flop the research and military spending levels in order to turn out more colony ships. Then, when the available planets are gone I turn off the military spending completely (unless I need to build constructors to grab some resource) and go to about 40% social spending and the rest research. Also, I tend to start each colony by building one factory, sometimes two, and then a lab, but I am not too sure what to do after that.
I am sure there are just tons of you out there saying to yourselves right now, "Ahh, with a strategy like that, you might as well just go find some chimp to come in and slap random keys for you and give you a fighting chance!" So... Help! What am I doing wrong, or, is any of this right?
"No bonzo, get away from the keyboard! Just because we are rubbing sticks together while our enemies are circling our homeworld in dreadnoughts with lots of spiky bits doesn't mean my game is over!"