Ship building within GalCiv II is wonderfully varied and complex while still kept simple for those not wishing to really dive into it. In essence, it is only as complex as you want it to be.
As wonderful as the ship building aspect of the game is I feel that the actual ship to ship combat mechanics, while elegantly simple, are too simple. In theory how far can the base combat mechanics be modified?
Specifically I'm looking to do the following:
Add a third value to the associated Weapon classes (Damage/Defense/Targetting). I assume this would include modifying the UI.
Split the resolution mechanic into two seperate rolls per weapon; a to-hit roll and a damage roll.
And likely the most involved...
... modify the combat resolution hierarchy. Currently all ships in a fleet target the 'most lethal but most easily destroyed' ship in the defending fleet. To do what I have in mind each hull size class would first prioritze ships of their own class before moving on to other ships.
Thank you for all replies!
For anyone interested the intended result is to split targetting from the current all-inclusive mechanic to allow a few more strategic/tactical shipbuilding options and tech additions. The more far-reaching goal is an attempt to keep each and every hull size relevant within the late game (in my experience Tiny-Small hulls become necessarily obsolete in the current system) through targetting mechanics and a modified resolution hierarchy.