Well, I've put a few solid days of playing in now and I'm blown away. This is game ill be playing for a looooong time to come. But I'm getting kinda stuck on one aspect, the ship designs. I'll love the customability of the way to make the ships look but when it comes to the functional parts of a ships I find it really constrained. For instance for a medium sized ship I thought I'd be able to plast on a few beam guns, a few mass guns, a set of missles and the a few of the various armors. Kinda like a hyperion cruiser from B5, some thing small but well rounded. Instead I'm struggling to put just 2 guns, and engine, and armor on before I hit the mass limit. I'm sure its by design but it feels like an artificial "you can take THIS or THAT but not both".
Please tell me this gets better with large hulls and up. I hate to hit end game and have my largest ship have a whoppin 6 guns on it. I wasn't expecting the ridiculousness from MOO(100 stellar converters anyone) but i was sorta of expecting my ships to feel like ships, not overblown fighters. I am not a modder by no means but is there anyway to dink around with the ship capacity or the component size? I love what I've seen and played so far but for me personally, and unfortunately, the ship designers almost(not quite) a make-or-break as to wether or not I keep playing, I suffered the pain of finally learning to play MOO3 just because of the ship designer.
So if I cant mod the files, can anyone post tips so can build useable ones? My first forays it custom ships ended in pretty dust clouds (mine went boom) so any help would be much appreciated