One big question I have and have not run into the forums yet ( at least as far as i've been reading them the past 15 days or so) is that when ships are in combat, are they allowed to retreat and run away (i dont quite know if that's even feasible with the way the turns are given)
Few ideas I hope are eventually implemented are :
1. The ability to retreat and make more significant use of engine speeds (ie wage guerilla tactics with starships) (could also be used to create a space pirates random event where you have to capture the pirates that are using a super fast ship)
2. The ability to target specific ships in combat or at least the order in which we want to destroy ships. (IE: take out the deathstar then run away)
3. The cloaking ability implemented and and corresponding sensor ability to detect them. (or just add it on the the current sensor ability techs?) (it could also be a way to run away from fleets after retreating from battle). plus i think it'd be a cool effect to have cloaked ships that are semi transparent.
4. World Governors, Ship Captains, Fleet Admirals. I think it would be great to be able to assign personell that influence or give bonuses/penalties + have special abilities that could help/hurt your empire + and can gain experience too. Ship captains could have + to range or +% to one of the 3 weapon types (better @ beam weapons but take a hit when using the other weapons or is deficient with a certain defense), fleet admirals could gain the same bonuses and/or be able to command a fleet of a certain size b4 that tech can be researched (better logistics with shorter range?). W. Governors can help with production (military or social) increase/decrease taxes, better approval from that world (ie. good at raising taxes but hinders approval rating.
GalCiv II is shaping up as something that would replace MOO2 & Pax Imperia on my comp and I hope i've given some good ideas for GCIII or maybe a GCII expan.