I do not really see the point in this, if you are just a few weapon techs ahead, your one ship is nigh invincible compared to all lesser ships. Even more so with the addition of the ship component that adds 5hp to the ship. I have had a couple of games where I just tech until I can build one or two medium ships with high tech guns on and a lot of hp, and viola.. galactic domination all but ensured, even on the harder difficulities.
Aiyen
Perhaps it is just one of those semi random remarks the AI can come with... it will declare war, but chose the wrong lines from its inventory. Happens alot (for me anyways), and I personally stopped reading whatever the AI says, since it never makes much sense anyways... but in most cases the reasons for why it does it can be found by checking the spy data, or just observeing the overall state of the galaxy.
Guess there is something interresting to be learned from this, apparetly the quick save function dont save the game proberly. Normally the only real problem nowadays about a cold shutdown of the comp, the loss of data that you have not saved. As for the whole PSU thing then I think it is nice, I personally wont allow my computer to be turned on at all hours unless I use it for something (Even if it is just to help heat the room hehe). I used to do that back in the windows 3.11 days, but let
I normally play with one of the buildt in races, mainly because of this point problem. I still think that custom races could get at least 15-20 points, without it threatning the balance of the game. After all you can just add points to the buildt in races, but also when you play at the higher difficulity levels, they still get more anyways, so I think there is a rather large balance buffer. So more points for the custom people!
I never really spend alot of time in the design phase, I normally just pick a template, place the guns, and move on. Like so many others I also play from a far out zoom most of the time, so as long as my designs are not as bruteforce as the computers, then I am happy. I have also disabled the cinematic fleet combats, because frankly I hate that bit of the game...The grafics are just to annoying. The day when we get some more grafical battles, that has ships getting cut in two by d
I thought abit more about it Phaedyme and have come up with a line of reasoning that would indicate that not everyone dies. Like you say then only the resistance is taken out in an invasion, but due to the chaos after the invasion, people get scattered and are lost from the official documents. But since the game is rather slow, we can think of the people comming afterwards as people who have regained their status in society after invasion, growing up etc. This just
econundrum1, I argree pretty much with your reasoning of what was really bad about MOO3. But this aint about this game, and while we both seem to take alot from it then let us try to keep it more clean! Actually one comment about the ship one.. I had forgot that it was the same in MOO3... I was drawing from another small space civ game I had a few years back but which I lost sadly. Anyway, now that we have the major aspects down I will just try ot comment a bit more on those a
Not to be rude, but it does sound like you want to take Masters of Orion 3... pull out just about everything from that, and take the GC2 AI and put it all in a shaker, and hope the ultimate space civ classic comes out! Not that I am against the idea, but I also see the problems... like you mentioned MOO3 was a nice but dire game mainly due to posibility of... infinite micromanagdement and shitty AI. I would rather envision that GC3 takes on from GC2 in much of the c
Yes the game mechanics are an abstraction true... but kinda hard to support that abstraction when nothing in the game mechanics support anything but complete genocide. But there is no real point in argueing over this, since nothing can solve this issue until a more advanced population model is introduced into the game. Sadly this liberation idea cannot be implemented until the that when that happens. I could however also see complications doing it to the game as it is, s
I would personally be quite happy with just a hot seat element, that way you could play with a freind who also likes the game, and you would still be able to benefit from all the excellent SP content. me and some of my freinds have always loved the turn based games, and I lost count over how many nights have gone away with playing heroes of might n magic X in hotseat, and I must admit that hotseat is just something I have come to expect as a minimun requirement in any turnbas
Ok perhaps it is just me... but as far as I am concerned then people all die in invasions, and as far as I can see I got the numbers to back me up as well. A generic example. I have 100% happiness, 0% tax (All income from trade and tourism) I losse a planet with 20 billion people on it one turn this leaves the 1500 troops that survived the invasion on it. In the next turn, I retake it with 2000 troops, here only about a 1000 survives... now I press end turn, and nex
As Far as tactical combat goes, i would be happy if you just got some defensive options akin to those you get while invadeing! I fail to see how this would require a massive rewriteing of the AI or the core game content. In the most basic form I would be happy to get the ability to use mini soldiers as a defender if I had the tech, heck if I was evil and only cared about keeping the planet I would also like to be able to use gas warfare or tidal waves. Yes it would devas
Woo there actually is a thread for this! Guess I will try to make my point in here as well! While I can understand why some might dislike the ideas of orbital bombardment with the reasoning that in the late game it will get out of control, and genocide tactics are posible. After all in most space civ sim´s I have played this is normally the easiest way to win in the late game. Personally I always thought that the main reason why this happens is because in most other
If you give a tech, you do just that.. you give everything down to the lab assistants notebook. So I am in favor that you should be able to trade techs. But it is also clear that it needs a major overhaul, since sometimes it is just silly how much the computer holds on to a given tech. For example.. the "unconventional warfare" I been up to offering the Drengin "Massive Scale Building" without them going for a clear yes! So in short... yes tech tradeing needs some work eventually!
Guess I am one of the few who actually thought the Yor had it too nice the way they are now... at least I always managde to make more money with the Yor in early game then with any of the other races but of course this is a matter of play style. But overall I like it the way it is, since it also helps make you feel more as the isolationalist race that way.
Phaedyme: "The "My soldiers land and kill off your entire population" thing is an abstraction. You don't actually exterminate everyone on the planet, and a lot of the conquered just plain go off the grid. Battles are resolved in a week because the game doesn't focus on military operations to the same extent that, for example, Master of Orion III does. It might be more realistic, but it might also add more micromanagement for little advantage." Ok so in t
While I love the Galciv series then of course there are some things that are bad, for me that is the planetary defence and invasion bit. In general I always found it simple to the point where it it just kinda sad. In general I can imagaine the following revisions being made. Allowing a weapon tech branch that allows planetary bombarment type weapons! A defence building that gives the planet defence against ship attacks, both assisting orbiting ships and give a stand
While I can see that this could be a taste issue for some players, then I still think the ability is way to powerfull. Especially when you play as some of the races that have bonuses to the skill, which combined with the 25% in the start gives one a huge egde. I have a good example playing with the Yor, where I got 4 colony techs in less then 10 turns, effectively guranteeing me victory in less then 3 years of play on a gigantic map. So while it might be fun when this event kicks
Well dont know if someone else also tried to have this bug, but here goes. During gameplay I invade a planet with a custom buildt transport ship, only problem was that it dident disapair after the invasion, meaning that I could keep invadeing with the same ship over and over. while fun at the first two planets, needless to say this gives a huge unfair advantage which made it a bit too easy to complete a game. Just th