Custom Race issues

Okay here is my question/general grip about the game. I'm a big fan of making my own custom race but I want to know why making your own race is so heavily penalized. I say its penalized because the pre-made races are given way more racial bonuses than a custom race. The racial bonuses if broken down into points as if you had payed for the bonus often exceeds 20 points I believe when I broke down the human races bonuses into points there abilities would cost about 14.5 points to pay for, in addition they get the normal 10 points so they effectively get 24.5 points of civ bonuses.

Custom races only get 15 points however and beyond that the basic races can far exceed the abilities of a custom race by putting more points into something they are all ready given a civ bonus too.

Is there some balance factor to the Custom race I'm missing?



My math for the Terran's:
Diplomacy +25= 4.5 points, Moral +10=1 point Research +10= 2 Trade +25=4 Trade Routes +1=3 total equals the equivlent of buying 14.5 points of abilities.
9,365 views 12 replies
Reply #1 Top
That is the price you pay to spend 15 points and still pick your super ability (and in TA, your tech tree).

The basic races are locked down (minus 7-10 spending points).
Reply #2 Top

I normally play with one of the buildt in races, mainly because of this point problem. I still think that custom races could get at least 15-20 points, without it threatning the balance of the game. After all you can just add points to the buildt in races, but also when you play at the higher difficulity levels, they still get more anyways, so I think there is a rather large balance buffer. So more points for the custom people!
Reply #3 Top
I don't so much mind being penalized for a custom race, but, if that is the case, I'd rather not have my custom races show up as opponents when I am not playing them. They often just become fodder for the AI and unbalance the game.
Reply #4 Top
Which is possibly why GenPants made a "negative abilities" type of MOD back in July.

As i was trying to balance the custom races for X-Worlds, i really did puzzle myself into a whole logic fancy with tilting favorable assets towards a few key opponents. Fixing some of the most important (Eco/Res/SoP/MiP & InF, etc) was in fact what drove me outside the very scope of proper design.
Then, it struck me... did it really mattered that much when a simple 10% can be added or subtracted in any categories. During testing stages, it didn't feel some changes or tiny adjustments made a lot of difference - namely, how fast or slow any given races would get while, for example, colony-rushing.
Mainly, what this modding-process thought me is that balance has more to do with map conditions and where random elements occured. However, increasing the strengths (some) of what i choose to be "focused" races helped a little.

In my attempt(s), the weak and strong happened to be behaving in a somehow believable fashion... cuz, they had been given slight edges at boot-time.
But, generally speaking, the total points natural limit makes a whole bunch of sense since the cut has to be made somewhere. Sure, we'd sometimes wish for more leeway or even absolute control over these parameters and then some. In contrast, those super-human principles should completely wack-out the gameplay experience (which is not that bad afterall, fun enough).

Thus, X-Worlds races were devised with the above reasonings - and a few more tiny tricky elements thrown in for good measure. It's still GC2DA, ---but!

Btw, i have now taken the road to handicap starts; No bonus, No abilities, No Super, No party (neutrality is included in the new mod version 05-D)... nothing better to burn-TEST the whole package. I'd even -negative- myself (as custom) into more fun if i could.

- Zyxpsilon.
Reply #5 Top
I'd rather not have my custom races show up as opponents when I am not playing them. They often just become fodder for the AI and unbalance the game.
End of quote


This is very true, however you can just move the customrace files from the gc2 directory in 'My Docs' and put them in a new folder if you dont want to play them all the tiem. If you then decide to use them again later you can just move them back from the folder you put them in.





Reply #6 Top
There's also the starting tech advantage. It's a big one too. Custom race doesn't get near as many as the other races. I don't really see why there's such a big handicap for custom race, or to look at it another way, why the normal races get such a big advantage.

Reply #7 Top
See I disagree with it being a cost to custom build as between the all the premade races you have more or less every game style you may want special once you spend the 7-10 points.
Reply #8 Top
Well, I find it interesting that the premade races start out with certain techs, but not the prerequisite tech (most obvious case is space militarization without galactic warfare, but there are others), whereas a custom race cannot do the same; if you want a tech, you have to have all of the prereq techs first.

Actually, most obvious case would be stellar cartography without xeno research.

While there are certainly some races that you can't do better with by making a custom, I've found that I can actually make more challenging opponents by making custom races, in some cases.

So I'm not sure which side of the fence I'd sit on.
Reply #9 Top
Well.. u Can always hope for the help from a megaevent  :LOL:  I started a game with a my custom race (The Wraith) in a hard (the one after challenging, cant remember the name) game with 9 opponents and random small races. After a while i wa rated as nr 7 in the galaxy and where on the brinck of extinction due to relentless attacs frome Korath and Drengin forces... Then out of the blue a megavenet happend. The dissease-thingy. I was told to research the cure to get out of it. Then i put all my money and sliders into research and got the cure after like 7-10 turns. During that time all the other races where reduced to a fraction of their former glory. They where broke, sold all their fleets and had about 1/4 of their people left.
I checked the stats again, and now i was nr 1 in all categories.
The game ended under a year later with me crushing all others like bugs  :CONGRAT: 

The strange thing is that i offered them the cure for a "small" donation, but noone was interested in purchasing it frome me..?? Their inteligence was set to bright, so whattahell? Perhaps bright aliens aint so bright after all. Granted they may be pissed at me, but to ensure the survival of their race, should they not do ANYTHING to ensure survival? They wouldnt even give me their old and outdated techs...

Stupid aliens..
Reply #10 Top
love my custom races. There easier to play for me. Love the Isolationist. The pick is sorta worthless at the beginning of the game but latter on its a good Strategic defense. Usallaly put my bonuses in Production (both), Pop growth and 3 pts in PQ. Nothing makes me happier then running across a Plus 40 somthing worm bonus.

"um boss we got telepathic worms."

"what do they do"

"build tubes, eat and mate"

"I mean for us!"

"um nothing but the intergaltic treaty to save ths snail darters is still in effect."

Yeah yeah. if we get rid of them what happens to the evrioment."

"it gets 50% better for us."

and you want to keep the worms in place?

Oh yes boss it will make all the bunny huggers happy.

Glad we had this talk I am promoting you to head of Ice cap measurment. Its new but I want daily reports on how deep the Ice caps are.

To his assistant. Do you like worms son?

NO

good grind them up we need a better planet.

Duh
Reply #11 Top
Yeah, I put together a custome race with a more military lean to it. Needless to say, even with the bonus I put into it, by about the 50th turn on beginner I was overrun by at least 3 other races. Galactic war and all that. If you do make a custom race, something tells me you have to pick your attribute very very VERY carefully else beginner level becomes super hard super quick.