The Xenocide

The Xenocide

Joined Member # 805751
7 Posts 35 Replies 245 Reputation

I was greatly dissapointed with EU: Rome, but to be fair, I only tried it after the first patch, then decided to give it a year to be fixed by the fans. Europa Universalis 3, however, is simply excellent with all expansions installed as well as the mod Magna Mundi. This seems to be the case with most of the paradox games, they start out somewhat playable, but easiy customizable, and ends up being excellent.

36 Replies 119,275 Views

I always left out the Korath because I thought their AI was buggy, I suppose I should include them in my next game to see if they've improved. But really, as the others said, simply removing the Korath from your game will remove sporeships. I always thought they were way unbalanced if in the hands of a player (who cares if they start at 1 pop, just bring a colony or transport along after it). Also the immense exploit of having high speed ships flying past their defenses and taking

10 Replies 13,714 Views

I just experienced a funny bug last night. I am sure you are all aware of those yearly reports, where they say some random informative thing about the current game. Well in this one, I was told that the civilizations of the galaxy were moving in various directions, the Altarians for instance, were pursuing a peaceful policy of yada yada, for instance they are currently researching PLANETARY INVASIONS...!!! Hmmm... Makes me wonder how reliable my advisors are... <div style="text-

2 Replies 3,229 Views

I strongly dislike EA, but I look at each game separately. With some of their sims 2 "stuff" packs, they have seriously added like 20 new items or outfits and charged quite a few bucks for it. Its disgustingly dissapointing, but I retain hopes for Spore. Although charging money for the demo seems like another sad attempt at milking their customers for cash, I really can't blame them as they DO have a free demo as well. If they had not allowed people to pay for access to the full demo th

55 Replies 205,674 Views

I also turned this option on the moment it was available, and it doesn't slow down the game the least. Unlike most games of this type there is no waiting time between turns, unless you spam the "next turn" button, but it is still just 5-10 seconds at most. Regarding that bug, my friend was pretty bitter about it not working, but the solution is actually relatively simple, although I suppose it would be better if they made it automatic.

35 Replies 26,675 Views

Influence will hardly make much of a difference in an immense-sized galaxy. I suggest building your worlds and teching up to destroy them, although the best strategy would be to invade using fast ships, I feel like it would be cheating because the AI doesn't understand it. Not enough challenge for me, although it was amusing the first time.

9 Replies 6,303 Views

Destroying a colony that might be useful to you might be go a bit overboard, especially as it can't even be recolonized. Currently I play on obscene, and its not very hard as long as you isolate yourself a little and play on somewhat large maps, and tech-trade is what allows you to compete with AI several times stronger than you, because you only have to research 1 technology for every 5 you get. The little research you do have to do is then financed by the minor races.

20 Replies 62,344 Views

I agree, most of the races seem heavily "forced" to take a certain alignment path, because its the only thing that makes sense for them. I always liked the idea of evil altarians in pre-TA, but now there is no positive things about that at all. As for the AI, I feel like the AI declares war when it decides to invade someone rather than when it is ready for it. I'd like to have a more vicious AI that doesn't warn you 20 turns before the first invasion ship arrives, it should declare war

21 Replies 11,324 Views

I play at masochistic currently and tech-trading is an integral part of my strategy. You simply have to trade wisely, it doesn't matter that you give 5 techs for that one tech, because when you get it, you sell it to everyone else, for money and techs. In the early game the minors are actually a good source for technology. I focus on trading with the weaker races and it seems to equalize the galaxy nicely, keeping everyone up to date so no one takes too much territory before I'm ready.

22 Replies 15,995 Views

I care little for graphics either, gameplay, plot and AI is everything. Graphics are nice, but not important, and with some of the newer games can actually pose a problem to new relatively expensive computers, so they actually become something negative.

500 Replies 1,119,817 Views

Unless you place the hyperion matrix on a precursor library. Not that it would be very amusing to restart as many times as it would take.

12 Replies 5,576 Views

Maybe this thread should be stickied. Also, as has been suggested by numerous other people in this thread, a solution might be to simply make a small pop-up warning people that the events are severely overpowered, that way no one could come up with reasonable complaints. I also hope the dread lords gets a boost before the game launches, they've always been an extreme dissapointment to me, considering the power the game lore claims they have...

57 Replies 49,559 Views

Pretty much, yes. I usually play with them on at least genius level though, they deserve a minor bonus, them being an AI and all.

12 Replies 5,135 Views

I don't as such mind it working the way it is, but simply ignoring an obvious bug that is apparent in pretty much every single game you play (if evil), is downright pathetic... At the very least they could fix the DESCRIPTION! Anyway, if they plan on making some races unable to get it, they have some balancing to do...

21 Replies 10,649 Views

Good ideas, but I would settle for one thing, although I suppose it is easy enough to mod in? I want to be able to play with increased speed for Terror Stars. As it is now, would it be easy to mod that in?

7 Replies 10,587 Views

To me, what is, and has always been the most important factor is the AI. Although the game is nice, I would never have given it a second glance if it had had bad AI. The AI in GalCiv2 is good in many areas, certainly better than most games, but it can CERTAINLY still be improved. That is what I would most like to see in an expansion.

399 Replies 224,044 Views

Did you check if his games were version 1.0? Back then people got way more points pr game, something they say they are going to fix soon. But you shouldn't play for the metaverse, play for fun! Sure, you can easily play lots of games on "challenging" and get good points, but it's much more fun to play on masochism! Also, remember to update.

5 Replies 5,363 Views

In my current game, which is my first after 1.1 - i did play all the betas - i didnt get any event during colonization or until now in year 5, quite odd i think.

15 Replies 10,515 Views

You really should specify what difficulty level you are playing on. On the higher difficulties the AI won't give it away unless you offer ridiculous amounts of techs and planets, but it IS better that way. Sure, it is stupid to refuse a trade involving some good planets, but if it is not programmed to understand all the implications of such a trade, then it is better that it just refuses outright....

26 Replies 11,818 Views

Still - there is something special over a gigantic map with hundreds of planets to explore, trying to keep pace with 9 other opponents with optimal AI and 200% economy. I skip the micro management for all planets under lvl 9 and let the govenor tell them what to do or just give them away to a nice minor

3 Replies 3,032 Views