More complexity! As in Distant Worlds for example...
AruthaWolfsherz
Try hitting CTRL and + at the same time. This should help... Do you use Mousescrolling a lot? When holding down CTRL and scrolling with the wheel it has the same effect as CTRL and + or CTRL and -. You might also try CTRL-0 to revert the View to Standard-Zoom.
The EULA is not even legal in most parts of Europe including Germany.
I suggest you give some more informations of your system...
At first I thought that too... but considering that this request (fixing MCC) was made several times now I am just not sure.
[quote][I]Frogboy said:[/I] May 6, 2008 17:04:26 What is MCC?[/quote] Why do you ask that? You SHOULD know, because only some hours ago, in this thread [link="https://forums.galciv2.com/310938"]https://forums.galciv2.com/310938[/link] you posted an answer to the MCC-issue: [quote][I]Frogboy said:[/I] May 6, 2008 04:06:49 I'd be inclined to change it for both. I honestly wasn't aware of the MCC issue.[/quote]
One thing only: [B]I wish there would be a module for ships to repair starbases![/B] That is the only thing I could think of right now, the others made great suggestions already :) Do all of it, hehe.
Call me dumb, but what IS this MCC?
[quote]-slower initial expansion, so that the rush for planets is nearly no more an issue[/quote] Haha, I played on a Gigantic Galaxy last night, as Terran Alliance. I was overrun by the Krynn-Consulate, who, at that point (maybe after 100 turns) had well over 40 planets colonized!
Yes, those Icons do that all the time. I sent the required files to the email you posted. The bug still exists in 1.91 btw :)
[quote]The ai should not trade such starbases anyway....[/quote] Well, that is another matter... It should trade those, of course! But only if they are under massive pressure by the one who demands them.
[quote]and a further bug with ascension bases, if you claim your enemies ascension bases they still appear to get the exposure to its effects and win.I have just lost a game, via ascension, where I controlled all the ascension bases.[/quote] This happened to me as well. I got all of the Iconians Ascension-Starbases from trading. But the warning timer in the upper left corner did not vanish but still count toward Iconians Ascension-Victory. I had to take them out, which unfortunately did
Kzinti-Empire? Laughable at best... [B]Three times[/B] the members of the Galactic Diplomats, but not even 1.3 times as much points... Thats just points through masses, not quality.
Ok, I have to admit I got no clue how to create such movies... I guess it's not that easy to do as I first thought :(
[quote]But the safest bet is just release of PoliticalMachine .[/quote] That would by no means change the PC game industry... ;)
So, is this enough to report a bug, or do I need to send this information anywhere else?
If anyone can point me in the right direction... What tools do I need for this kind of mod?
Hello, when I played MOO2 all the years back I liked very much that a new tech was presented to me by someone from my own race. Today, when playing GC2 I always have a strange feeling about this robots doing it instead... I would really prefer having a Human, Yor, or whatever showing me what my race has researched lately. Would this be too much to implement? You could give them different outfits to show the ethic alignment, it would be just cool! What do you think about this?
Is anyone else having the same problem? Here, as promised, a screenshot of what I mean: [img]http://www.wolfsherz.net/displaybug.jpg[/img]
Hi! I am not sure how to describe this correctly as english is not my native language, but I'll try to be as precise as possible. The square Icons above the minimap in the lower right corner, which display if a ship has been constructed (blue), show planets with an empty build-queue (green) and peace/war declarations seem to slightly draw over their control buttons (the smaller ones below with an arrow or X to close them) as if someone pushed them over each other. This happe
I understand your question and do think the AI gets several advances over the human player. Artificial Intelligence can not react to situations as humans do. They are mostly scripted and therefore need, according to the difficulty level, boni to make up for that. In Civilization 3 for example the AI gets 2 Settlers in the beginning ,not 1 like the human player. Production and Research also gets better modifiers. Additionaly on hard difficulty levels the human player is crippled by gettin
This feature would be great, and reduce mouse-dragging a lot.
[quote]So am I purchasing the xpack in advance, and it will be downloaded once it is released?Thanks[/quote] You can download the beta builds of Twillight once you pre-ordered it.
I absolutely agree. The old way to display ressources was better indeed.
Thank you all for answering. Now that you have explained it to me it makes absolutely sense Thanks!