Once you start researching industry related technologies they do get additional industrial buildings. Unlike other races, these buildings are further down the research tree, but they are there. Alternatively, you can also trade other civs (provided you have tech trading enabled) for their industrial techs.
Nabatam
I have financial problems with every race in TA but the humans (haven't tried Korx or Torians); and I am being very conservative with rush-buys and colonial rush. One thing that bothers me is how does the AI manage to grab so many planets, build a navy and maintain high research levels without crashing? I am playing on "bright" at this point, so there may be some bonuses for the AI. But it still feels fishy...
Not only it happens with the "steal event", but also when new races show up (Fundamentalist, Vegans, Jagged Knife) and you get a message saying they have achieved "Beyond Mortality". I just traded a bunch of old techs to the Fundies in exchange for Black Hole Guns.
One thing I have noticed in the most recent releases of the TA beta is that the AI is more active paying other races to wage wars for them. Also, alliances seem to be working now and the result is that widespread conflict involving most of the races at the same time are likely to occur... which is great if you ask me (unless like in your case you're in the receiving end of the aggression) :)
I think it makes total sense... Why would any alien race sit idle while their subjects are being seduced into rebellion by another culture?
I am noticing it with the Krynn and the Korx, so it is not only limited to the new races released today.
In the new beta release (v1.80f) it seems that once you mine one asteroid the ship will no longer be able to move and is virtually trapped. I haven't noticed that behavior before, but it is now consistent in 3-4 games I have just started.
Looking forward to the new release... not sure if is my "ingrained" tendency to play humans, but as I have been playing the revamped races in TA (current game with Krynn) I keep on getting creamed big time, mainly because I run into financial constraints. I guess the game is still being balanced, and I still need to figure out the best approach for each race.
Or just make a "mega event" in which the Flying Spaghetti Monster reveals itself to the different races of the galaxy touching everyone with its noodly appendage :)
Besides, only certain civs should enjoy the benefits of tourism. The way I see it I can't imagine any "future" tourist wanting to go visit the Drengin slave pits, considering they most likely will not return to tell the tale
But but... I thought it was the humans who allowed FTL than travel and that didn't happen until the 24th century. How could then the Iconians be travelling to Earth on the 15th Century? I doubt there were any open wormholes
Also make sure you have very deep pockets, as upgrades are very expensive! And you will need at least one of the ships out of a fleet before selecting "upgrade all ships of same class" option.
I was under the impression that all the "double engines speed", "significantly increases research", etc. events affected all the races at the same time, not just the player's.
The OP especifically stated it is not a logistic issue, so it is something else. I had that happen to me in the past with the "out of the box" version of the game. Usually, exiting the game would fix the problem (and luckily it didn't happen too often). Also, I haven't had this problem with any of the betas so it may have been corrected in them, or I have just been lucky these past weeks.
To each its own I guess. I personally find huge and gigantic galaxies way too messy for my taste, and have settled with large galaxies as my preferred size. Big enough to build a sizable empire, yet not so big as things get whacky (as when a far away civ decides to leave you their planets on the other side of the galaxy, or when you end up with dozens of planets).
Unfortunately, and for the forseable future, any AI won't be able to cope with a savvy player (chess excepted), as there are way too many variables and humans can be quite devious That said, the AI in this game is actually quite good compared to other games that have preceeded it: Ascendancy (worst AI in history), Space Empires IV, all of the MOOs, an
What do you expect from a race that looks like a purple version of South Park's Mr. Hanky?
That event has happened to me once (PQ + 12 on all planets in a 6 pc radius). All of the sudden there were dozens of PQ12 planets in a very mature galaxy . I personally hated it, as I was in a position to take advantage of that for a super easy win, so I restarted a new game. On the other hand, had I been in a losing position that event would have been the final nail in my coffin. Way too overpowered of an event IMHO.
Not sure if there was an option originally, but I did see an option yesterday that allows you to change all ships of one type to another type (same hull class of course). The thing is, I don't remember where in the UI I saw it... but it is there! Unfortunately, I don't think you will get to use that feature much unless you have WAY DEEP pockets, as upgrading more than 3 ships at once will be a big blow to your cashflow, unless we're talking
To the best of my knowledge you can't bribe npc leaders to break their alliances, as the option to have them attack their allies is not available. While I do understand your point (not the sucking part of course), alliances in RL tend to be long term and quite solid (can't imagine China bribing England to drop from Nato anytime soon), so it doesn't really bother me you can't do that either in game. One thing you may do is to keep
Now aren't you lucky playing GalCiv3?