WanderingSamuria

WanderingSamuria

Joined Member # 759971
1 Posts 35 Replies 95 Reputation
Reply to Robots. in Game Talk

One thing I wish that they would change about the GNN, is make it feel like an actual news network. I mean it is the Galactic News Network. Maybe have some flash animations like its an actual news broadcast. Some simple asthetics to enchance the experience. It might make researching technology more enjoyable. And also add in Galactic Acheivements and Capitals, Large fleet battles and other major diplomatic events into GNN. Of course you can have the option to turn it off, I just think this addit

9 Replies 5,557 Views

The best start I ever saw was my home world had 1 +700% manufacturing, 2 +300% manufacturing and a star system a few parsecs away 5 habitable planets an 8 PQ a 10 PQ a 17 PQ a 18 PQ and a 12 PQ. I started RIGHT NEXT to the Acreans and pumped out so many colony ships with my huge homeworld I think it was after the second turn and I could make colony ships every 3 turns.

11 Replies 8,435 Views
Reply to The Jessuins in Game Talk

Its just a joke about weed. The entire race is a race of stoners. nuff said.

12 Replies 5,694 Views

Your second question has two compleatly different answers. The morality of the choice is universal (How it would be isolated, moraly, to a single colony I would have no idea how that would work) however the actual benifit is almost always local. A PQ plus colonization event wont raise every planet in your empire by 50% obviously.

30 Replies 17,369 Views

I think I would have to say Torians and Dreigen are historical enemies, as well as Iconians and Yor and the Drath and Altarians. Most races in the game have their hated enemies which I think should play a bigger factor in the game its self.

15 Replies 11,364 Views

If the planet is habitated, the crew on the stabase will refuse unless they are of evil race and war is also declared. This action increases the 'fear' factor in diplomacy. On top of that I would like to see a invading force not commit mass genocide on a conquered planet killing every last man w

38 Replies 19,756 Views

Ctrl+N until I get a 700% mine on my home world. I love doing that on gigantic maps. I keep restarting until I get a great homeworld, then I creat a small little empire with only about 6 planets and see if I can survive.

3 Replies 2,348 Views

Its things like these which are the main AI problems in the game. Random actions for no reason that will be seen as hostile to a human player. Obviously the computer doesnt see it that way and that needs to change. Even if an AI code would be to complex to add in that would allow the computer to realize it is an offensive action and simple "get your bases away from me" diplomacy option would be nice.

19 Replies 8,625 Views

I see alot of peoples arguments against borders being that if you can go there, you should be able to. That argument doesnt work when your speaking of militarily and political fronts. I can go to a military base or any other 'off limits' zone but I dont, yes because im lazy, but more importantly because powers greater then I say not to go there or there will be reprocusions/punishments. If we as a political and military force actualy did go

38 Replies 19,756 Views
Reply to tile pictures in Game Talk

Asthetics are always a great way to make a game better. While yes making tiles 'flow' together to make the planets surface reflect the state it is in would be a nice touch, I personaly would rather them fix current issues and add more content to improve the fundemental game mechanics to make it more interesting. Once they have reached a balanced level of content that makes the game great but not Moo3 complex then start tweaking the minor things. Althou

3 Replies 3,585 Views

Let us suppose that each constructor contributes .1/week module construction labor. A fleet of 50 constructors would assemble 5 modules in the first week, and then be a fleet of 45 and assemble 4 (.5) modules in week 2 and be a fleet of 40 + (1) (the last one permanantly fixed to the starbase till it is fully transformed. In this

38 Replies 19,756 Views

Of all the ideas I have read on various improvements to the game this is one of the most well thought out ideas I have read. It really does work very well. I dont even mind the intricate revolt system. You dont need to micro-manage the revolts because they just happen. Weither or not who lives on the planet if the moral is low enough bad things will happen that will require to act. These ideas will make each planet unique and over time as pl

21 Replies 9,893 Views

When ever you research a new technology the GNN (New network) pops up and tells you what you researched, what it gives you (to the right side) and some little backround on the technology aka fluff (to the bottem). Although I have to agree with you on one part. Having benifits from dual technologies would be cool, but overall I think it would make it unnessecarily more complicated then need be.

12 Replies 5,130 Views

I honestly dont understand this sometimes. How hard would it be to put in a script that tells the computer "Build a farm here!" "Build a lab here!" "Build a factory here!" At least on harder dificulties like medium and up. Shouldnt be to difficult...

7 Replies 5,862 Views

I also find just the concept of some of the races (Not all, I could see Yor and Dregins doing it, possibly drath IF they were Altarians and the Iconians IF they were Yor) commiting mass genocide of billions of innocent people. The Altarians I seriously doubt would kill every last man woman and child when conquering a human world same with humans conquering any other race, I dont think we would kill every last alien on the planet, seriously who is comma

14 Replies 8,083 Views

Honestly, to the origional poster, how can you say Civ 4's AI is better then Gal Civ's? I used to play Civ 4 and you wouldnt belive how many times Gahndi declared war on me because I had no military and he saw I was a easy target? In Gal Civ if I started next to the Altarians you can be damn sure unless I was evil they wouldnt attack me because they are a good and kind civilization but if I was evil they would declar a holy war against me. I could feel

61 Replies 31,296 Views

I would like, in fleet combat, fleet admirals on both sides make more brilliant first moves or tactical blunders which would affect the outcome. Its kinda dull seeing both sides squaring off equaly and bash each other until one side wins. Some examples would be: 1.) The enemy fleet is tracking a large asteriod formati

71 Replies 28,737 Views

Yes I totaly agree with that. I hate having freakin enemy colony ships with 4 movements zip through my territory to colonize behind me and then trap me. When that happens I just restart. I freakin hate how the computer expands sometimes and all that junk.

71 Replies 28,737 Views

1 - The espianage system in GalCiv 2 leaves much to to be desired. I love the game but this aspect needs work, and it wouldnt even be that hard to impliment counter intelligence and even agent 'operations' such as training a agent send him into enemy territory and give him general commands such as lowering moral, stealing technologies (which would be a very large 'mission'), or even destabalizing fleet operations (removing ships from a fleet so they wo

71 Replies 28,737 Views

It wouldnt be so difficult to mod fighters. You just have to use animations to do it. For example, take the missle animation, redo it so that they are a wing of fighters/bombers and have the animation cycle so they are in a constant state of attack (visualy at least) even though technicaly the wepon will only fire a few times. All that matters is the visual, you can still change the numbers of the hangar modual changed from a missle turrent to do howev

24 Replies 14,198 Views

I agree. The espianage system in GalCiv 2 leaves much to to be desired. I love the game but this aspect needs work, and it wouldnt even be that hard to impliment counter intelligence and even agent 'operations' such as training a agent send him into enemy territory and give him general commands such as lowering moral, stealing technologies (which would be a very large 'mission'), or even destabalizing fleet operations (removing ships from a fleet so th

5 Replies 4,742 Views

I havent progressed fully in the technological tree yet but is there a a modual you can build on a starbase that functions as a fleet command control that you would build on a planet? It seems only natural that a fleet 'docked' at a starbase gaurding it would defend it as a fleet action WITH the starbase as well. If not then they should. It wouldnt be that hard to put in.

12 Replies 7,502 Views

To the above post. I belive Starship Bonus' actualy increase starships built on that planet by however much percent. For example a 50% starship bonus would make a 2 beam 1 armor 12 hp ship built there actualy a 3 beam 1.5 (maybe rounded up?) to a 2 armor and 18 HP. However to be compleatly honest I havent looked at this yet. Just from what I think it would do. Who here remembers Imperium Galactic 2? I absolutly adored that game but what real

42 Replies 19,216 Views
Reply to Incedible+++ in Game Talk

Thats weird. In my games, the Acreans and the Iconians usualy end up being the galactic super powers while the Altarians end up being little whining babies

10 Replies 8,022 Views