Tim57

Tim57

Joined Member # 724700
1 Posts 36 Replies 417 Reputation

Unfortunately, most humans just aren't prepared to do what it takes to make drengin work. Niether are they generally willing to allow them to do most of the things they regard as entertainment. So if they won't work in the fields, labs or factories, and your entertainment centers are no good on them, why leave them alive?

47 Replies 22,079 Views

Actually, you can have black holes smaller than you can see. According to the latest theory, there should be infinite numbers of them poping in and out of existence at this very moment.

41 Replies 43,695 Views

actually, the universe was created as a single point, and has been adding more (emptyspace) volume ever since. The observable/interactable raduis of the universe is about 15 billion light years. I think there's some invention that allows rogue terrorists to destroy races, and that all races are thick enough to have terrorists.

40 Replies 36,365 Views

The standing army effect would be neat, but only if changing it costs money. Particularly training more troops, but they don't have jobs strait after they get demobed. How about a weekend warrior option - up to two per professional soldier, three quarters effectiveness?

14 Replies 8,081 Views

In the original GC, ships with 0 attack added half their defense value to attack. With defenses in GC being chaff/armour/point def, this seems less realistic. Unless ships can withdraw from combat, defense without offense seems pointless.

32 Replies 21,705 Views

I'm pretty sure that both 0 armour and 0 attack are valid under the galciv approach. A disengage tactic could not precipitate a division by zero error, since a ship can only disengage if it is faster than the attacking ship. Actually, in galciv, a ship could make a number of attacks equal to it's remaining move, so perhaps 5 instead of 10.

32 Replies 21,705 Views

This seems to bring up the question of whether there should be a disengage tactic. Perhaps unarmed ships should automatically attempt to disengage - ex. (k/(difference in speed)) rounds to beat them, whith k starting at 10 (too lazy to make it ship dependent). The attacking ship does 10 rounds of damage, and the combat ends.

32 Replies 21,705 Views

The draconians were a species of comparatively honorable reptilians in Doctor Who. Roughly militarily equal to earth around 2500-2600.

9 Replies 16,412 Views

It reminds me of titan AE alright. How about if you could still trade with starbases? Save up enough money to buy a new homeworld from the altarians?

27 Replies 19,668 Views

The interface ruined racial preferences in MoO3, but I'd have thought that multiple research projects at once was a good idea. It only makes no difference if the progress made on a research project is proportional to the amount of money spent on it. If the completion was inversely proportional to the square root instead, it would add an extra strategic element - research all the techs quickly, or research only the ones you need. The former will make you rich thro

25 Replies 17,786 Views
Reply to Terrain in Ideas

I'm all for being able to build starbases on black holes, to study them.

26 Replies 23,336 Views

In SMAC, technologies came in different flavours - conquest, exploration, discover and build. Is anything like that likely to happen in galciv2?

50 Replies 32,674 Views
Reply to Population in Colonies

stabilisation requires some sort of action).

11 Replies 11,580 Views

Poison water supply/cause famine. I think that I'm less interested in special operations against the enemy than I am in finding out information about them.

31 Replies 34,729 Views

Wouldn't it be cool if you could find wormholes in the game. You'd have to build a starbase at any end you wanted to enter, but eventually, you'd be able to move them to strategically usefull positions. Actually, maybee it would only be cool if you gained some sort of trade bonus from it - move it back to a homeworld and you can trade with the far end as if it were the homeworld.

45 Replies 29,729 Views
Reply to Terraforming in Ideas

How about a "fishing fleet" planet upgrade? It may only be a few percent of the earth's food supply, but it could make a large difference to those borderline planets.

23 Replies 17,394 Views