[quote who="Publius of NV" reply="5" id="3871034"] OS/2. I loved that game.[/quote] The Gerontocracy Knows All ;-)
Philocthetes
[quote] v1.1 update with tons of quality of life improvements[/quote] Hi. The 1.1 release thread you pointed to there are only two UI improvements listed in the OP. I skimmed the full thread and didn't see anything like a list in a follow-up post. I got very excited by the headline here because, for me, the QoL in 1.0 was very bad. I'm a GC player from the first Windows version (I forget the name of the OS that Brad wrote the original version for). I'd love to be a GC4 booster
[quote who="SchismNavigator" reply="3" id="3849432"]We won't be providing copies to other platforms no. However, we do have our own mod manager and multiplayer servers that work across any/all stores.[/quote] Could someone please point me to the GalCiv4 mod manager?
I was hoping that by this version the devs would have done something about auto survey ships gleefully running into heavily guarded anomalies. Is auto survey meant to be a late-game option even though you can gain the tech pretty early? They only way I can see an 'acceptable losses' ratio for survey ships is when you've got a large population and several shipyards. Otherwise, replacing survey ships eats too large a portion of the population and takes up yard time that should be available for
[quote who="SAMarcus" reply="3" id="3850826"]Instead of continuously manufacturing SOMETHING just to allow you to advance to the next turn, you should be allowed to let it idle if you want. [/quote] I see the new supply ships as a better option than idling. It would be different if we could see/adjust the ratio of shipyard vs. planetary production, but to my casual eye it looks like you'd be wasting production by idling a shipyard. Then again, I haven't gotten into extensive p
Hi. I thought that I found the settings in the Input Menu dialog box, the group on the right. But when I changed the letter keys to Left, Right, Up, and Down, game behavior did not change. Restarting did not help.
Apologies. I didn't ask my question well. If we have the Epic edition, would we have to buy it again to run via Steam or GoG?
I tried searching and reading around, but the threads I found are full of arguing about platform politics. I think that the answer to my question is Yes, but would like a Stardock confirmation.
I might not have known the correct language to search for, but I didn't see anything about fixing the bug where the planet management panel/sidebar only partially slides into view, e.g. https://1drv.ms/u/s!Apvo3o1FQ5RJiYs7ehERpm5L14SDOQ?e=bCKOKW
It is on all the citizens and only a few have an ideology.
I wonder if it is tied to the length of a particular game session (not turns, but time since the game started/loaded). I've seen variations in how much of the panel fails to slide into view, sometimes less than 1/4, sometimes maybe 2/3. I've been interpreting it as a bug with the feature of helping me shrug off just-one-more-turn. I have a screen cap if a dev reads this and would find it helpful.
Hi all. I'm around turn 380 and have just noticed a core world where the citizens are saying "We hate our culture" for -6% Happiness. I have no idea how I could work to reduce that. Is because the world is mostly developed (26 of 37 tiles built) and has no Culture improvement? Population is 10/22.
[quote who="bradleybradley" reply="9" id="3817499"]...to think 4x attracts "casual players" is a misreading of the market...[/quote] I don't sign on for most of the language here, but for my neighborhood of the mythical market, this is spot on. I'm all for streamlining micromanagement with enriched UI (e.g. screen-advertised keyboard shortcuts, which I've never seen) and assist automation. For me, 4x needs to be 5x and the heart of that experience is <span style="text-decoration:
[quote who="rap33042" reply="1" id="3817271"]...still only halfway through Alpha. These poor folks haven't had much of a chance to fine-tune things yet. I say, give them that chance before making comparisons to games that have had time to mature[/quote] Seconded @ OP: you'd get a far better chance of seeing changes that you like if you took the flies/honey/vinegar approach. Or at least a tasty vinaigrette.
[quote who="Seilore" reply="18" id="3809218"]Awarded colony ship when destroyed ship yard, however, no colonist came with it. [/quote] Maybe this is a BOF? It seems logical, and fun, to me that scoring a colony ship from a defeated shipyard would not include population. That would yield at least three choices: use as a pop mover, collect a new founding prop 'ahead of schedule,' or station somewhere awaiting pop growth before boarding colony founders. Functioning like that
It's probably odd, possibly not helpful, but in early Alphas my attention tends to focus on quality of life. I've not had much time to play yet, but I already think: The core/colony icons on the zoomed-out map need to be much, much smaller--they can block out too much info sometimes. Perhaps shrinking to just the faction icon unless we point to that icon and ask for the details and maybe setting a shrinking scale of some sort that reflects the map size, zoom level, and density
SchismNavigator's avatar made me hunt for Cowboy Bebop. It's five bucks for the whole series for members right now. I'd pay that for the soundtrack alone...
[quote who="neilkaz58" reply="4" id="3808713"]OK so unless I read incorrectly, if I buy the Alpha for 40 bucks I will also get betas and the release version when it comes out?[/quote] I'm hoping that at least one would get a credit towards the full release on whatever platform(s) Stardock choose for the official first release.
Banning myself because I can't believe I forgot to keep looking for GalCiv IV starting up. Banning everyone else because you probably did something to deserve it. [e digicons]:O[/e]
[quote who="Neil Banfield" reply="4" id="3783424"]They implemented their own fake shadow windows and opted out of the OS theme.[/quote] Any chance y'all might take that up as a personal challenge one day and find the workaround? The Office dev/marketing organism has needed regular public discipline since they began the campaign to de-skill Office power users back when the accursed ribbon was rolled out. I'd definitely pay another chunk-o-bucks for something that got me free of
Still wondering whether anyone has seen an AI buy a starbase, or at least try to. I've seen plenty of cash-rich AIs with no durantium/anti-matter/elerium/etc. Do they just buy those resources at the ever-growing cost?
I think this is my first thread with a subtitle. Title and subtitle pretty much say it all. I played for many, many years without once thinking about buying a starbase from AI player. The new Administrator mechanics combined with the serious scarcity of durantium on mid-to-late-game very large maps made me start doing it. Lots. I don't dig into the XML or read lots of threads from maximizing players, so I don't understand much about the relationship status functionality. It just seems
Now I remember reading about that ages bar somewhere. Thanks, DW. Still, it seems like the UI should be more direct, maybe striping age-limited boxes with the color for their age.
Hi. I'm running 3.8 and using a custom faction with the Ancient trait. In the shiny new tech tree, I can see Living ships at the end of the Precursor Traditions line and in the Tree view, if I select it, it looks selected. When I close the Tree view, I'm not researching anything and I do not get the no-research notify button a second time. I had picked it as the third or fourth in a research chain and wonder if viewing the tree after I did that might have broken something?
Several years back, learning that you'd started in BBS-land made lots of aspects of Stardock fora 'click' for me. The bandwidth back then was, um, laughable in comparison and the world appeared monochrome, but it was somehow more exciting and. And it was easier, at least for me, to find spaces where the moderators were active and focused on free but civil discussion. Local BBSs around starting around '83, some FIDONET in there, stayed engaged with a particular one for many year