The gameplay that made MoM so good, for myself at least, was the zoom in to tactical combat from the main campaign map. I loved it when I got beetles (only a unit or 2, as they were so expensive to maintain,) and could summon skeleton units to plug holes in my lines for example. A little like the original Total War games captured, the mix of TBS and RTS was a winning formula, until Creative Assembly sacrificed gameplay for graphics that is, and I stopped buying/playing them. <
AOD-Bradford
In addition to all the above: " Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs) Physical Memory: 510MB RAM Page File: 290MB used, 4276MB available" Your machine uses an Intel P4 chip with Hyper-Threading technology enabled in the BIOS. Your set-up does not conform with the recommended settings for this configuration. You should consider: a) Reducing the amount of 'Virtual Memory' to the size recommended (1.5 times the physical memory)<b
I see all kinds of issues for the Microsoft Fleet Commanders though... Imagine having to completely shut down all fleet operations and restart your engines right before the iships attack because you have all the time been downloading critical software updates. The restart sequences after a couple of days play would be so long that the fleet would be destroyed well before it had a chance to 'reboot' it's not like they get a choice either... "Wincruiser 1365 ...
Interesting thoughts... Oh, btw, very nice measured response Millertime335. And I understand completely Cowless, nice idea. I would like to contribute by expanding on something that you picked up on, an element from 'the Theory of Relativity' and a proposal for a scientific study presented to the University of Bradford (Dept of Mathematics, Quantum Mechanics) in 1994 as part of our 'peer-group' project. The critical concept here is 'belief' or, to rephrase 'belief'
Interesting thoughts.. I am convinced that the development of games, certainly in the last five years, has been artificially driven by the accelerated advancement in hardware simply to show off the levels of gfx that can be achieved. If we were to look at the 'Total War' series, as an example. The concept of the original title 'Shogun TW' was developed and enhanced in the follow up 'Medeival TW'. The series attracted a large, but genre-limited fan-base. However, due to
hmmm... The philosophy behind the re-development of the AI for DA, was based on the feedback we all gave. It was made clear in the early stages that the AI would only take hostile actions when it was beneficial for it to do so, or at least, where there was no serious risk to it's own goals. Hence, attacking an unprotec